Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts

Thursday, May 9, 2013

Weekly Comics: May 8, 2013

3 New Stories (Fantagraphics) - Pamphlet-format comics from indie publishers are pretty rare these days, with most smaller publishers having migrated towards the bookstore market and "graphic novels." So it's nice when something like this comes along, an actual floppy comic with three stories by Dash Shaw. I suspect the demise of Fantagraphics' anthology MOME may have something to do with this release, as these little experiments are exactly the kind of thing that Shaw would've published in those pages. With no regular outlet for these kinds of short stories, which have always formed a significant portion of his artistic output, he's assembled a few of them here. The middle story is a very short "adaptation" of a Girls Gone Wild segment, similar in form to the dating-show adaptations Shaw did in MOME, though not as substantial — he doesn't manage to burrow into the emotional core of this shallow video product the way he had with his earlier TV/video adaptations. "Object Lesson" is a pointed surrealist piece about the current economic situation, a barbed satire in which an out-of-work detective is sent back to high school due to a clerical error, while his family starves and resorts to eating the dog, his wife encouraging him to, "Lower your standards. Abolish your goals. Cower. Give up. Please." Throughout the comic, Shaw's drawings are overlaid on collages of paintings and photographs, full of symbols — Spider-Man, gold coins, a desert vista — that comment on the action and also serve as backgrounds and coloring. It's a potent, ambiguous portrait of a society where standards, goals, and morality have been rendered obsolete, where education is a bad joke, where making money means resigning oneself to serving a ridiculous system. Similarly, the final story depicts a children's prison where kids have been jailed for petty offenses, prevented from deviating in even the smallest ways from a restrictive series of laws and orders. On the chillingly nonchalant final page, the relentlessly upbeat heroine shrugs off the violence she's seen, a sign of how this kind of system encourages detachment and dehumanization. This is undoubtedly a bleak little comic, but as usual with Shaw, it's also formally inventive and unforgettably potent, communicating some very strong emotional and political truths through its blunt symbolism.

Astonishing X-Men #62 (Marvel) - I wasn't reading this title before its recent involvement in the conclusion of David Lapham's Age of Apocalypse, but I figured I'd check in on this follow-up issue in the hopes that some surviving AOA characters might still be hanging around. No such luck, but this issue is a decent enough, low-key character piece. I'm not sure if the book is always like this, but Marjorie Liu does a good job, in the complete absence of action, of providing quiet character beats and relationship dramas. Very simple stuff, as basic as Kitty Pryde leaning her head on Wolverine's shoulder, after getting shuffled to the side by her boyfriend Iceman during an earlier awkward moment. Artist Gabriel Hernandez Walta's elegant, expressive art is perfectly suited to this kind of understated drama; it's all in the body language, the subtle facial expressions, the careful staging of the characters within the frame. I have a feeling things are bound to head into more conventional mutant action soon enough, but I would happily read a quiet little book like this on a regular basis.

Avengers #11 (Marvel) - Jonathan Hickman's dual run on this title and New Avengers continues to sprawl; while New Avengers has been almost unrelentingly dark and grim and single-minded, the adjectiveless title is looser, epic in scope, leaping around from one thing to the next like a careening pinball, crashing from one shard of plot to another. Here, a group of Avengers attempt to infiltrate an A.I.M.-sponsored weapons deal, posing as gambling fun-seekers while they try to suss out clues. With Mike Deodato's glossy art giving the whole thing an Ocean's Eleven heist movie glow, this issue has a lighter tone than most of Hickman's work on these titles so far. It doesn't always work, and some stabs at humor over Black Widow's plan to take violent shortcuts feel very forced, but most of the issue is quite fun. The highlight is Cannonball and Sunspot convincing a couple of A.I.M. agents to skip the obligatory fight scene and have a fun weekend of boozing and partying instead, a sequence that wouldn't be tonally out of place in Matt Fraction's Hawkeye. Meanwhile, to satisfy those seeking some action, a Shang Chi fight scene is threaded through the whole issue. This is a pretty minor piece of the overall puzzle, probably the weakest single issue of Hickman's Avengers yet, and only at the end is an important piece of information delivered. This will be a mere blip in the eventual omnibus (which is the perfect format for these epic Hickman runs) but as a single issue it's just on a slightly lower level than the rest of the series has been.

Avengers Assemble #15AU (Marvel) - Big surprise, but while Age of Ultron itself has been very good, most of these AU tie-in issues are very unnecessary. This one's set in the early hours of Ultron's takeover, and has Captains Marvel and Britain going up against Ultron with the help of some very whimsical British heroes who, if I'm not mistaken, were invented especially for the occasion. Al Ewing guests for regular writer Kelly Sue DeConnick, and Butch Guice is excellent as ever, but it's all pretty much pointless, because what can any of these tie-ins show besides variations on heroes failing to beat Ultron? Ewing indulges in some fun-enough Britophilia, and there are some nice but all-too-brief sequences when the video-game-infiltrating hero Computer Graham matches pixels with Ultron, but otherwise this is pretty forgettable.

Batman #20 (DC) - The conclusion of Scott Snyder and Greg Capullo's Clayface two-parter is just OK, which compared to some of what's gone on in this title, is a minor triumph. Compared to the ridiculous revelations that capped the Owls storyline or the sputtering non-event of the Joker story, a straightforward Clayface battle that ends with the villain viciously imitating the recently dead Damien Wayne is definitely a step up. There are still some rather head-scratching moments, like Batman pretending to wear a DNA mask taken from Bruce Wayne, but for the most part this is decent if unexciting. It's also odd how out-of-step the relatively well-balanced Bruce seen here is with the grief-stricken lunatic Peter Tomasi is depicting in Batman and Robin, one of the problems with there being something like ten Batman-related titles coming out every month. Unfortunately, there's still no sign of Snyder getting back to the tight noirish detective stories of his pre-New 52 Batman work, and since he's now gearing up for what promises to be a full year's worth of excruciatingly boring origin stories, this ship probably isn't going to be righted anytime soon.

Batman & Red Hood #20 (DC) - In the wake of Damien Wayne's death in Grant Morrison's Batman Incorporated, Peter Tomasi's Batman and Robin is being retitled a few times to co-star first Red Robin and now Red Hood, with other Batman sidekicks and friends set to appear in the title in coming months. Other than Morrison himself, Tomasi seems to be the main Bat-writer dealing with the fallout of Damien's death, and specifically its effect on Bruce, as seen most memorably so far in #18, a silent issue in which Patrick Gleason's brooding art captured the grieving father's rage and despair over the loss of his son and crimefighting partner. Now Tomasi and Gleason have Batman working through the five stages of grief with help from his friends, and it's been heartbreaking and really well-done, a very powerful companion piece to Morrison's work — while Morrison barrels forward towards the likely epic conclusion of his years-long run, Tomasi pauses in the shadows, dealing with the emotional meltdown that follows Bruce's personal tragedy. In this issue, Batman is especially brutal, both with the assassins who he and Red Hood bust up (Batman purposefully deadens the nerves in their hands so they'll never be able to shoot a gun, or feed themselves, again) and in his dealings with Jason Todd, the man under the Red Hood mask and once a Robin himself. The issue's climax is really powerful, both in what it says about Batman's grief over Damien, and in the hurt reaction of Jason, who feels like he deserves better than this cruel manipulation. As in the last issue, where Batman tried to recruit Frankenstein to help him bring Damien back to life, Tomasi is dealing with the messy, ugly, awkward reality of grief, and the raw, ferocious emotions spilling across these pages are really compelling.

Chin Music #1 (Image) - A new horror/supernatural series from Steve Niles (of 30 Days of Night fame) and artist Tony Harris. I was anticipating some good gritty horror, but I didn't think much of this virtually impenetrable first issue, which doles out very little text or dialogue or actual plot — for an introductory issue, there's surprisingly little to hold onto here. Some kind of supernaturally powered guy (a google search tells me he's named Shaw, though the issue isn't so informative) is attacked in what seems to be pre-Twentieth Century Egypt. He's burned and stripped down to a skeleton, which somehow still lives, and flees (or is sent) through time to Prohibition-era Chicago, where he quickly comes into contact with Elliot Ness (who barely reacts to the spectacle of an Arabic-speaking living skeleton) and Al Capone. There's just not much here, and the time travel stuff seems very cutesy, the kind of time travel story where a fight between supernatural beings is used as an explanation for the Sphinx losing its nose, and where the main character will immediately meet any famous historical figures who happen to be in his time. The history-changing ending isn't enough of a hook to bring me back for more, nor is Tony Harris' art, which is nice and moody but can't distract from the essential slightness of this issue.

Constantine #3 (DC) - Yeah, so Peter Milligan's run on Hellblazer wasn't the most exciting or greatest in the title's history, but it was good, and I can't stop thinking about it when reading the new tales of Constantine in the mainstream DC universe. Everything Milligan (and many other writers in Hellblazer's storied history) did well has been jettisoned. The supporting cast is anemic and poorly developed, with characters showing up out of nowhere and heading back there as soon as their plot function has been fulfilled. The book is relentlessly plot-driven, with none of the downtime or weird diversions that always made Hellblazer so fun. And most importantly, Constatine's essential aimlessness has been sacrificed. One of the best things about Constantine was always that he wasn't a hero, that he almost never set out to do big quests for their own sake, but now not only does he have a mission, it's a mission that's explicitly spelled out in the intro box that appears on each issue's title page. It's just totally the wrong approach: Jeff Lemire and Ray Fawkes throw in all the superficial signifiers, the cigarettes and British lingo, but the soul, the attitude, the warped and wild aesthetic, is lost in translation.

Fearless Defenders #4 (Marvel) - Cullen Bunn's had a pretty disappointing career at Marvel so far, and this is the first book he's done for them that really has something to recommend it. It's a goofy, pulpy B-movie kind of book, with an all-female cast, and it has a breezy quality to its action and its banter. Will Sliney's art is slick and his women are undoubtedly sexy, but the book thankfully doesn't resort to outright cheesecake. It's pretty much the definition of a fun, lightweight action comic that's easy to read but not necessarily essential.

Infinity - Free Comic Book Day (Marvel) - Despite not going to a comic shop on Saturday, I did snag a couple of FCBD books at my local shop, including this one. This is a teaser for Jonathan Hickman's upcoming Infinity miniseries, a summer event involving Thanos coming to Earth. As expected, it's all set-up to establish a sense of encroaching doom, but it's beautifully illustrated by Jim Cheung, who turns in some of the best work I've ever seen from him. The alien creatures who serve Thanos are just seething with menace. I'm looking forward to this event, which will probably play like a brief, violent outgrowth from Hickman's larger Avengers run. Also included here is a brief and not bad Thanos/Destroyer fight story from 1977, written by Scott Edelman and drawn by Mike Zeck. Plus a very short excerpt of Warren Ellis' upcoming Avengers graphic novel, way too brief to get any idea of what it'll be like, though the back-and-forth patter between Captain America and a few other Avengers has some nice spark to it.

The Private Eye #2 (Panel Syndicate) - This is Brian K. Vaughan and Marcos Martin's new self-published, digital-only, pay-what-you-want comic, which so far is great for reasons well beyond its attention-getting distribution method. It's set in a future where the era of Internet over-sharing backfired in such a spectacular fashion that now everyone is obsessed with privacy, with most people hiding their names and identities behind masks and role-playing constructs of various degrees of complexity, shedding skins whenever they feel like it. It's a fascinating idea and a wonderfully realized world: one of Vaughan's strengths has always been taking fantasy or sci-fi concepts and building very real-feeling worlds around them, and this one is no exception. Martin's gorgeous art (with a big help from colorist Muntsa Vicente) renders this world vibrant and exciting, stuffed with people hiding behind all sorts of masks, as the underground private eye Patrick Immelmann finds that his client has been murdered. Martin lends a noirish neon-lit vibe to the many night scenes here, particularly a haunting trip to a fringe area where abandoned trains and sewer tunnels have been converted into makeshift homes for masked drug users and dealers.

Prophet #35 (Image) - Brandon Graham's revival of Rob Liefeld's Prophet is one of the most ambitious mainstream comics out, a wild and at times barely coherent sci-fi epic that has taken its time showing its hand with regards to what the hell is going on. The picture is a bit clearer now, with an ancient empire starting to re-emerge while rebels gather their forces to resist, and this issue alternates between the two stories, while also alternating between artists, since Graham has gathered a small staple of artists and associated each one with a different set of characters. Simon Roy handles the perspective of the "New-Father" Prophet who serves the empire, while Giannis Milonogiannis draws the "Old Man" Prophet and his group of anti-empire rebels. Graham exploits the contrast between Roy's thick lines and lumpy forms and Milonogiannis' comparatively thin, minimalist work (which is much closer aesthetically to Graham's own art) to delineate the two groups and their stories, which at this point are still very separate but seem fated to unite eventually. As always, there's lots to love here on a sheer conceptual level, from the way Graham treats a battle scene like a video game or a diagram, with little icons representing the gradually depleting forces on each side, to the Old Man's poignant confrontation with an artifact from his past. Also, the previous issue's backup story by Matt Sheean and Malachi Ward continues here, more evidence of Graham's great taste in showcasing indie auteurs doing great sci-fi work. This serial is nicely creepy and ambiguous, concerning a man sacrificed to a giant monster and methodically going to work in the creature's insides.

Suicide Squad #20 (DC) - The first issue of a new run on this title by Image writer Ales Kot. I haven't checked in on this book since its brainless first issue (by Adam Glass), and Kot is certainly a big improvement over that inauspicious debut. It's all setup, but so far it seems like Kot is planning on introducing some interesting plots, and he's got a good handle on the kind of damaged psychologies that made John Ostrander and Kim Yale's Suicide Squad one of the best series of the '80s. I'm still thrown off by the new skinny, sexy Amanda Waller, which remains a bizarre character design choice, but otherwise this is setting up exactly the kinds of frayed minds and bitter tension that should drive this book. Telling a confirmed death-wish case like Deadshot that he now essentially will not be allowed to die is a great start, and Waller, together with her shadowy associate, seems to be pushing all of her inmates to the breaking point in similar ways. Of course, the revelation of Waller's partner in this at the end of the issue is just icing on the bloody cake, since this particular character has been begging for someone to pick up his story since before the New 52 started. A good start, and it's nice for once to be adding a New 52 title back onto my list rather than dropping one.

Thor: God of Thunder #8 (Marvel) - This is great comics. Jason Aaron hasn't exactly been rushing this introductory God Butcher storyline, but the deliberate pacing has allowed Esad Ribic to deliver countless great images along the way, and it's been great fun to watch the story's three versions of Thor struggling against the implacable Gorr. This issue is where it all starts to come to a head, with the young Viking Thor's story finally intersecting with that of the modern Thor and the old Odin-esque one-eyed Thor. Aaron introduces Thor's granddaughters, the future goddesses of thunder — one of whom confesses to "impure thoughts" about her hunky young grandfather — and delivers a kick-ass final page that promises much more adrenaline-fueled action to come.

Ultimate Comics: Ultimates #24 (Marvel) - The President Cap storyline comes to a rather inauspicious end, with Sam Humphries basically shrugging away the one cool idea of his run so far, not that he did too much to really explore Cap as President in the past few issues. Making Captain America the President for the long run would have been bold and provided plenty of potential stories, so it's a shame that Humphries doesn't seem interested in following through on that possibility. Other than that, there's not much here, though it's funny that between this issue and Uncanny Avengers, this week has two separate comics where Thor must destroy falling space debris before it lays waste to a city.

Uncanny Avengers #8 (Marvel) - When Rick Remender brought his epic Uncanny X-Force to a close, I thought that was it, that he'd said all he had to say, but instead the current arc of his new series seems to be just picking up where he left off. It's a credit to Remender that he's been able to tell this many stories about various versions of Apocalypse without it getting a stale, but somehow it's still thrilling to see these threads being picked up yet again, the contagious evil of Apocalypse passed on to yet more new avatars, here with Kang and Red Skull thrown into the mix. Most of the characters from Remender's X-Force aren't here, and the Avengers have been added to the mix, but this still feels like Uncanny X-Force, a sustained study of evil, nature and nurture, the moral implications of violence, and guilt and responsibility.

The Walking Dead #110 (Image) - One of those talky issues where nothing much happens, besides Robert Kirkman backing away a bit from his introduction of a black self-styled "king" who kept a pet tiger, a character who verged on racist caricature when first introduced. Making him a zookeeper who basically feeds off of other people's legends about him redeems the character somewhat, as does acknowledging that he's kind of a male version of fan-favorite Michonne, who self-styled herself as a badass urban samurai with a sword that she's apparently not as well-trained with as she pretends to be (not that that's stopped her from being an actual badass with it all through the series). Anyway, this plot is still crawling towards the eventual big confrontation with the villainous Negan, perhaps a little too slowly even by Kirkman's usual patient standards.

Wolverine #3 (Marvel) - After the frenzied one-two punch of this series' first two issues, Paul Cornell slows things down a bit for this one, as Wolverine teams up with Nick Fury Jr. (yep, still a ridiculous character) to track down some aliens. The slower pace reveals that this maybe isn't as good or fun as it initially seemed to be. Wolverine's new supporting cast seems to be made up of pub-crawling cast-offs from Hellblazer, and their introduction is really awkward, and then there's lots of fighting for very unclear reasons, and by the end it seems as though the only reason to stick around at all is Alan Davis' still-brilliant cartoony art.

Thursday, May 2, 2013

Weekly Comics: May 1, 2013

It's been a long time since I posted here so I figured I'd catch up with some weekly comics. I won't be posting these updates every week, but checking in every once in a while on what's new.

Age of Ultron #7 (Marvel) - Last issue, in which Wolverine and Sue Storm travelled to the past to kill Hank Pym, signalled a big change in this series, and this issue pays that shift off really well. The duo travel back to a present that's now been massively shaken up by the repercussions of that murder; it's great that Bendis is upping the stakes like this, pulling the rug out from under the alternate future that had dominated the first six issues, replacing it with a whole new alternate future. Lots of fun seeing two Wolverines sparring, and there are tons of tantalizing mysteries about the nature of this new reality and what happened after Pym's death to lead to this point. Carlos Pacheco draws the scenes in the past, and they're gorgeous, and then Brandon Peterson takes over for the return to the present, and that's somewhat disappointing. Peterson's faces are really inconsistent, and in particular he makes Sue Storm look really weird in quite a few panels, especially when he tries to make her show emotion and instead just makes her look deformed.

All-New X-Men #11 (Marvel) - A whole issue of people yelling at each other and getting just to the verge of fighting without actually going all the way. And it's pretty fun, actually. Bendis already revealed that the original, time-travelling Angel would join Cyclops' renegade X-Men in the last issue of Uncanny X-Men, so this issue is just an extended exploration of how exactly that happened. Lots of dialogue, most of it dramatic and shrill, but it's refreshing that Bendis doesn't really fall into his familiar rhythms too much here — in general, taking over the X-Men books seems to have freed him up to explore some new voices and to get away, at least sometimes, from his usual writing tics. Not the most exciting issue in its own right but it's another piece of the puzzle and has some nice character beats along the way, particularly between Kitty Pryde and Jean Grey. And Stuart Immonen does a good job of giving the chaos a cartoony sheen.

Animal Man #20 (DC) - Back when I evaluated the first month of DC's New 52 reboot, I predicted that I'd continue enjoying the New 52 "as long as they keep their current creative teams and level of quality." That's turned out to be a very bad joke as DC has squandered almost all the good will and potential generated by the early New 52 successes, constantly shuffling creative teams and generally allowing very few titles to remain or become great. Even Animal Man, which early on was one of the best DC titles, soon lost its distinctive artist Travel Foreman and, even worse, became mired in a boring, purposelessly elongated crossover with Scott Snyder's Swamp Thing. These two books basically took over a year and a half to tell one story, but now it's finally over, leaving Animal Man to (hopefully) recover. This issue is a good sign of that recovery, continuing the metafictional story of a movie that Buddy Baker had starred in. When the first half of this movie played out way back in Animal Man #6, it seemed like filler at best, a stall tactic to keep pace with Snyder's Swamp Thing for the impending crossover. Now, the story takes on new resonances and new meanings in the aftermath of recent events, and this story of a slacker superhero struggling to recover his fractured family weighs heavily on Buddy. There's no direct tie-in to Buddy's real life until the very end of the issue, but there doesn't need to be: every panel seems freighted with secondary meaning and emotion. Very good use of what had previously seemed a throwaway concept, and I hope Jeff Lemire continues to guide this book out of the slog of "Rotworld" with such assurance.

Copra #6 (Copra) - Michel Fiffe's Copra is one of the greatest superhero comics around, especially notable since he does it all himself: writing, art, and self-publishing. Fiffe boldly combines familiar superhero archetypes and tropes — many of them drawn from obvious reference points like Suicide Squad or The Punisher — with a hallucinatory, strangely beautiful art style that renders these action-packed comics fresh and strange. As one letter-writer notes in the back of this newest issue, it's the union of new and old that makes it so special. This issue concludes the opening arc of the series, which focused on a team of government commandos forced to go underground after a villain's destruction of a small town is blamed on the Copra team. This issue is the final showdown with that villain, Vitas, who Fiffe boldly stylizes as an interlocking set of geometric shapes, his head a triangle atop a bulky body with spindly limbs that seem to be latched onto the ovals of his hips and torso. Fiffe's character design sense is impeccable, and over the course of the series' first 5 issues he introduced a massive cast of heroes and villains, all of whom have distinctive individual looks, so that in this issue's all-out melee the characters are clearly delineated even if most readers won't have a firm grasp on names or personalities. The bold style of Fiffe's art and his gorgeous pastel coloring makes these clashes visceral and thrilling in a way that more conventionally realized superhero battles just aren't, and when he cuts loose — as he does on a few pages where Vitas' form is warped by contact with the alien artifact at the center of this conflict — the results are downright stunning. Also notable is the melancholy of this issue's ending, in which Man-Head's final battle with Vitas is overlaid with his captioned memories of the family murdered by the villain, climaxing with a simple, evocative image that the hero succinctly declares "not a stupid memory." Just a great book in every way, and this is a more than satisfying conclusion to the first arc.

Dial H #12 (DC) - This has been one of the best DC titles since its debut: really only Wonder Woman deserves to be on the same tier. China Mieville's dizzying tale of dial-a-hero shenanigans just keeps getting crazier and crazier, adding new wrinkles and new ideas with every issue, never once wasting a moment or settling into a status quo. This issue shakes things up yet again, introducing a whole new cast of dial-users who appear in a frenzied battle in the issue's second half, everything so chaotic that there's hardly a moment yet to absorb quite what is happening here. This is just such a fun book, loaded with humor, bursting with big ideas. While other New 52 titles plod along, repeating familiar stories with familiar characters, Mieville is concocting a whole new lively universe of concepts and characters, starting from the basic premise of an old, forgotten DC title but expanding it at every turn. Alberto Ponticelli seems to be settling in as the new regular penciller now that Frankenstein is gone, and he's a perfect fit, his slightly skewed figures and faces ideal for expressing this title's wild aesthetic.

Earth 2 #12 (DC) - The long lead time involved in comics makes me think that it's just a haunting coincidence that this issue opens with a fight scene staged in the sky above Boston, with the people of Boston looking on in awe and fear. Still pretty unsettling. Anyway, this is the conclusion of the Dr. Fate storyline, which has honestly slowed this book down a bit too much and detracted from its generally strong first year. Here, after all this buildup, the villain is dispatched almost offhandedly, so the story just sputters to a close, having now introduced Dr. Fate as one of the book's heroes. At least the ending signals that Steppenwolf has finally made his presence known, so things should pick up again next month; the Apokolips material in this book has been really good.

Green Arrow #20 (DC) - I'm willing to give Jeff Lemire the benefit of the doubt, but four issues in, his Green Arrow isn't really bad so much as utterly forgettable, with little of substance and little reason to care about any of these characters — the villain Komodo is arguably the most realized character so far, and even he's not too deep. Andrea Sorrentino's art is nice, all moody and shadowy, but doesn't seem especially well-suited to this story, either.

Hawkeye #10 (Marvel) - Matt Fraction's Hawkeye has had a really strong and coherent aesthetic, even when regular artist David Aja is replaced by fill-ins. Francisco Francavilla, this issue's guest artist, doesn't fit as neatly into the series' overall look, but that's appropriate since this issue is a bit of a departure, taking on the perspective of an assassin working for the "bro"-happy mobsters who have dogged Hawkeye throughout this series. It's gorgeous work. Fraction weaves together the assassin's tortured, unhappy past with the present, in which the man, undercover, exchanges some flirtatious banter at a party with the female Hawkeye Kate Bishop. The pages in the present have a warm, calm vibe, with pages laid out in neat rows of square panels, all closeups of faces and hands as these partygoers bond, Kate not realizing who this man actually is. The flashbacks are more fragmentary, with Francavilla's pages exploding into baroque designs, panels fanning out from central acts of violence, yellow and red and orange flowing across the pages to contrast against the cool midnight blue of the Kate pages. Great design, great art, and a haunting story. More proof that this is one of Marvel's very best comics.

Indestructible Hulk #7 (Marvel) - Mark Waid's new take on the Hulk as a S.H.I.E.L.D. agent has been pretty fun right along, but it's reached new levels of insanity with this current arc — drawn by Walt Simonson! — in which Hulk time travels to the past and crosses over to the Asgardian realms, teaming up with Thor against Frost Giants. There's nothing here as wild as last issue's cliffhanger pinup of the Hulk lifting Thor's hammer (though that's paid off nicely with some unexpected humor) but it's just a solid, well-crafted issue of action. And seeing Simonson tackle Thor, one of his signature characters, is always a big pleasure.

Iron Man #9 (Marvel) - Kieron Gillen's Iron Man finally seems to be ramping up in a big way, and this is a promising start to what looks like it's going to be an epic new arc. Dale Eaglesham replaces Greg Land for this issue, and the difference is obvious. Eaglesham's art is as slick and shiny as Land's during the scenes of Iron Man and Death's Head stalking the android 451, all glistening metal surfaces, but with far more personality and weight than any of Land's stiff figures. Then, when Tony's confrontation with 451 gets upended at the end of the issue, and the android makes a big deal of using outdated film reels from the past, the shift in style that Eaglesham pulls off makes the effect as jarring and potent on the reader as it must be for Tony — the lush, shaded grayscale of those movie frames is a great contrast against all the shiny metal that dominates the rest of the issue.

The Movement #1 (DC) - Like a bad punchline, DC's tone-deaf attempt to cash in on the "Occupy" movement reeks of desperation. It's just silly, obviously the result of some out-of-touch editors trying to figure out what young people want, and winding up with teens in masks holding up smart phones and tablets emblazoned with the message "I C U." Gail Simone should know better, but apparently doesn't, so she gamely introduces all these generic teen characters amidst confusing and truncated fight scenes, while Freddie Williams II seems to have settled on a new style to imitate, channeling Sean Murphy and doing OK at it — the linework is decent, though the layouts are unnecessarily cluttered. But even a genuinely amazing artist couldn't really salvage such an ill-conceived project, and there's obviously little chance of this making it past its first year.

Swamp Thing #20 (DC) - Scott Snyder ducked off Swamp Thing after slogging through "Rotworld," leaving Charles Soule to pick up the pieces, with Kano providing the art. Soule's doing a pretty good job so far, dealing very poignantly with the aftermath of "Rotworld," which whatever else it did, left the title character feeling less human than ever, more adrift from what he once was. Here, Swamp Thing is trapped in a nightmare by Scarecrow's fear toxin, facing ghosts of the happy human life he might've had with Abby, while outside in the real world his plant powers run amok and nearly destroy Metropolis. There's a nice moment at the end of the issue where Swamp Thing points out that Superman, too, isn't human and only chooses to act human, though Soule has Supes respond in a pretty lame way, urging Swamp Thing to help people. Pretty good stuff, and Kano's art is more cartoony and clean than his predecessors, though he does ape the inventive layouts of Yanick Paquette, who himself was inspired by Steve Bissette's art on the old Alan Moore run. Nice sense of continuity.

Ten Grand #1 (Image) - The debut of a new series by J. Michael Straczynski and Ben Templesmith, distributed by Image on behalf of the new Joe's Comics imprint. It's a rather unexciting debut: Templesmith's art is fabulous, of course, and well-suited to the story's dark mood and supernatural content, his scratchy lines and eerie color work perfectly capturing the sense of menace lurking within this tale. The problem is that JMS substitutes a whole bunch of clichés for real characterization. The hero was a mob hitman until a rival violently cut short his lovey-dovey relationship with a sweetly generic girlfriend whose death now haunts the hero — and it was going to be his last mission before he ran away with her to live happily ever after! Really! The blending of noir/crime aesthetics with the supernatural reminds me in a general way of Fatale, and of course John Constantine too, so maybe with Hellblazer gone this will fill a hole for someone. But there's not enough in this first issue, beyond Templesmith's art, to really set this apart or suggest that it's going to be anything special.

Winter Soldier #18 (Marvel) - The Winter Soldier is so much Ed Brubaker's creation that it's hard to imagine anyone else shepherding the further adventures of the ressurrected Bucky, but writer Jason Latour and artist Nic Klein have done as good a job as anyone could expect. This series is fast approaching its cancellation — though it will surely be back around the time of the second Captain America movie — but it's been a fine continuation of the moody spy movie vibe of Brubaker's run. This issue marks the climax of a recent arc with Bucky trying to atone for one of his past assassinations, but when he comes face to face with the girl he orphaned, now known as the Electric Ghost, she doesn't seem interested in revenge or atonement or anything else you'd expect. In a nice twist, she spends the issue narrating her gradual process of separating from conventional human emotions, through a horrible childhood in a twisted training program, her life as a spy and assassin, her eventual revenge against those who had guided her life. But for Bucky himself she has no anger, and her rhetoric of transformation and transcendence makes her an intriguing villain. Klein's is fantastic throughout, switching between the moody blue-and-gray murkiness that has usually characterized this series' dark spy adventures, and a more cartoony style to illustrate the Ghost's childhood.

Worlds' Finest #12 (DC) - I'm not entirely sure why I'm still reading this companion series to Earth 2. It's usually just mildly pleasant, and it almost always features a whole squad of artists struggling to cobble together the visuals, but there's something about it that I find charming and enjoyable. The premise of these two women, in an unfamiliar world, taking different approaches to finding their own way in their new home, it's very poignant, and Paul Levitz has done a good job of exploring these characters and their friendship, even if not much has happened on the plot front. This issue is more of the same, though the war with Darkseid's creepy henchman Desaad seems to be heating up. Notably, here Power Girl gets her old costume back, "boob window" and all, which a lot of people will be excited about but I see as a step back — and I'm one of the few who had no problems with her sleek, streamlined newer costume. There's no attempt to explain the costume change here; in flashbacks she still has the old outfit and then when she suits up in the present she's back to the classic design. Meh.

X-Factor #255 (Marvel) - The "Hell On Earth War" is almost at an end now, and none too soon — Peter David's long run on this title has been going through a fallow patch with this arc, which suffers from being way too big for the book. David's X-Factor has excelled at smaller stories and character interactions, and its strengths are lost amidst a giant saga of demons fighting on Earth, even beyond the troubling question of why nobody besides X-Factor seems to have noticed all this city-destroying chaos. There's still room here for a few nice character beats, notably the bafflement and despair of Guido when he realizes that something is very wrong with Monet during their fight. Also, the understated sadness of Layla grieving for Madrox, and Tier finally making a decision. This title is ending soon, but thankfully David is promising some character-based issues about, among others, Layla and Longshot, after this storyline wraps up next issue, so hopefully this book will go out doing what David does best.

X-Men Legacy #10 (Marvel) - One of the big surprises of the Marvel Now initiative, Simon Spurrier's take on Professor X's son Legion has been thrilling and inventive and really cerebral. Literally cerebral, in fact, since much of it takes place in Legion's head, where he must contend with an unruly flock of alternate personalities, each embodying one of his many mutant powers, including a golden apparition of his father who seems to be the most sinister of the bunch. In this issue, Legion confronts another of the anti-mutant agitators who he's been tearing through of late, though this time the man — a victim of multiple mutant catastrophes, which have left him burned and confined to a wheelchair — is surprisingly sympathetic and reasonable in his anti-mutant agenda. Spurrier's been patiently building this story and it's really paying off: both Legion and his love interest/eventual antagonist Blindfold are now fully developed characters, and the sense of dread gradually accumulating like a black cloud over their heads is now really starting to thicken.

Monday, November 7, 2011

Weekly Comics: November 2, 2011

Action Comics #3 (DC) - Grant Morrison's take on Superman in this book still feels really fresh and original, and I'm loving it so far. There's a great scene here where the Metropolis PD breaks into Clark Kent's apartment and rummages through his stuff, obviously just harassing him simply because of his reporting about important businessmen in the city. This Superman is a crusader for the little guy, both in his secret identity journalism and his cape-and-jeans adventures. This issue also raises the idea that the latter is interfering with the former, because now Lex Luthor is helping to stir up distrust about Superman because of his alien heritage, which allows Clark/Superman's capitalist foes to redirect attention away from their exploitative business deals and corrupt political connections. Morrison also seems to be moving towards Superman examining his Kryptonian roots, and the issue opens with a sequence set on Krypton before its destruction. On the negative side, DC's insistence on getting issues out on time seems to be crippling artist Rags Morales, whose work here isn't quite as inconsistent as in issue #2, but still looks fairly rushed. Gene Ha guests to draw the Krypton sequence (which looks gorgeous and glossy) but apparently even this didn't give Morales enough time to polish the remaining pages. This is a great book, and as the first issue showed, if Morales has enough time it could also be a great-looking book, but it's becoming increasingly obvious that the art is suffering from deadline pressure here.

American Vampire #20 (Vertigo) - Although exposition-heavy writing is often the enemy of good comics, Scott Snyder excels at making exposition and storytelling the center of his work without often succumbing to the pitfalls associated with these devices. In this case, the bulk of this issue is structured as a flashback in which a powerful Shoshone vampiress narrates her life leading up to her conversion into a vampire and the bloody history that followed. It could be clumsy or dull, especially since Snyder is delving into the past of a character who hadn't appeared before the final pages of the last issue, but instead he economically tells a strangely moving tale of a woman who largely drifted through life, barely even realizing how unhappy she was, before the adventures that led to her becoming a vampire. Jordi Bernet, the guest artist on this arc, has a distinctive style that initially seems too cutesy/cartoony to be a good fit for such a dark tale, but he proves adept at rendering gape-mouthed grotesqueries once the vampires make their appearance.

Animal Man #3 (DC) - Since it's pretty much established at this point that I think this series is the awesomest of awesome things, I'm just going to list some of the great stuff that happens in this latest issue. Right on the first page, there's the great visual of Buddy and Max falling into the Red, with Buddy getting twisted into hideous, Cronenbergian forms while Max blithely stretches her arms out with a big smile on her face, looking like she's skydiving and loving it. While the villainous Hunters Three are incredibly creepy, in many ways the benevolent forces of the Red's totems are equally terrifying, and the Red itself looks like a nightmare rather than the touchy-feely spirit-of-all-things hippie place it's described as. Although this issue is heavier on the weirdness and grotesqueries and lighter on the Baker domestic drama, I love the scenes between Ellen and Cliff: she scolds her son's gory video games but then casually joins in, and as they're fleeing from a monstrous attacker she still instinctively tells him not to curse. Travel Foreman's facial expressions are amazing, especially Ellen's pinched look of worry as she moans, "I can't believe I married a superhero." This series is just great: Jeff Lemire has established just the right delicate juggling of tones so that each issue incorporates some humor and surreal absurdity with the horror and slowly building dread. This issue also makes explicit the link between what's happening here and the equally weird goings-on in the Green over in Scott Snyder's Swamp Thing, bringing that eventual crossover closer to fruition.

The Boys #60 (Dynamite) - Not much here except the usual Ennis wallowing-in-filth. I'm not sure I get the point of the subplot with the wife and daughter of Mother's Milk doing mother/daughter porn, except as a way to display even more perversity and to drag these characters through the muck some more. Similarly, the team of superheroes who show up at the end with blatantly sexual names — Astroglide, Stopcock, Trojan — are just an even more dumbed-down than usual version of the same joke that Ennis has been telling since the beginning of this series. I continue to read this series because I want to see the inevitable confrontation between the Boys and the Seven that's been building up since the beginning, and because I'm invested to some degree in the relationship between Hughie and Annie. But issues like this basically just amount to filler, with the only moment that really stands out being the one where Butcher instinctively calls to his dog only to realize that the dog was killed last issue. Those kinds of quietly affecting, very real moments pop up every so often in this otherwise broad, over-the-top series and provide a reminder that Ennis can be much more than a self-conscious shock-purveyor when he wants to be.

Ganges #4 (Fantagraphics) - The latest issue of Kevin Huizenga's great Ignatz-format series continues the cartoonist's introspective focus on mental states over physical action. The entire Ganges series so far has taken place over the course of a single night in which nothing much of note actually happens. In fact, Huizenga includes a few wry continuity captions of the kind that often appeared in old-school superhero comics, which here serve to remind the reader of just how uneventful this series' "plot" has been. In place of narrative drama, Huizenga delves into the thought processes and imagination of his everyman protagonist Glenn Ganges, tracing the ways in which thoughts lead one into the other, creating the chains and loops of ideas, memories and associations that constitute mental life. It's a remarkably abstract topic for a visual artist to confront, but Huizenga brilliantly makes thinking sensual and tangible, building pages that diagram out ideas and attempt to visually represent the mind's logical dissection of a situation. This issue, like the last one, can be summed up on a physical level as "Glenn Ganges tries to fall asleep and fails," but more than a story about insomnia it's a profound essay on time, mortality, and the intellect.

The most dazzling sequence of this issue comes towards the end, when Glenn begins thinking about what he plans to do with his wife tomorrow, a train of thought that leads him to think back to when he made these plans earlier in the week. From there he begins leaping back further and further in time, visualizing blocks of time as literal blocks floating in grids above his head, representing years, months within years, days within months, hours within days and so on. He's trying to come to grips with how much of his own life he can actually remember and how much has simply drifted by. This somewhat sobering idea connects back to the earlier sequence in which, while trying to pick out a book, Glenn imagines himself accompanied by the Grim Reaper, who admonishes him to choose wisely and not waste his precious time reading or doing something unimportant. In this way, Glenn's thoughts roam freely from minutiae to the biggest philosophical questions facing humanity, as his sleepless mind finds potential profundity in even the most prosaic details. In another sequence, Glenn purposefully chooses a boring theoretical book in hopes that it will help him fall asleep, but as Huizenga lovingly parodies academic-speak, Glenn's mind can't help attempting to visually diagram these confounding sentences, wrestling with the paradoxical ideas and trying to construct coherent thoughts based on what he reads.

In sequences like this, throughout this issue, Huizenga creates utterly engrossing, funny, disarmingly powerful comics from the relentlessly internal, static situation of Glenn lying in bed or wandering around his house in the dark. Huizenga's formal rigor makes each small decision — should I get out of bed or lie here some more, should I read a book, what should I think about, how often should I blink — the origin of a forking path in the protagonist's neural maze. He lays bare the internal processes of decision-making, self-analysis and thought that operate beneath the placid surface of this ordinary suburban husband as he spends a restless night next to his sleeping wife. There are repetitions and dead spaces built into the comic, and moments when the panels run off into the gutters as Glenn's thoughts detour in a whole new direction before returning to the main flow. This is totally exciting, formally ingenious cartooning, another reminder of why Huizenga is one of the very best artists working in comics today.

Moon Knight #7 (Marvel) - As much as I'm sick of Brian Michael Bendis in general, I have to admit that his take on Moon Knight is a fresh, funny, interesting approach to this character. Bendis' Moon Knight is an outright nutcase who shares his head with multiple personalities, embodied as Captain America, Wolverine and Spider-Man. It's a sly parody of the superhero team-up, as Moon Knight constantly has his own mental chorus of famous heroes giving him advice and commenting on his actions. This goofy, oddball premise is well-suited to Bendis' talky, pattering dialogue, as Moon Knight has fast-paced conversations with himself, at one point holding his head in his hands as he moans, "God, I'm hard on myself." Bendis' regular artistic collaborator Alex Maleev is as great as ever here, his gritty art a perfect complement to the urban hysteria of the title's hero. Although I've long since given up on most of Bendis' high-profile titles, this kind of obscure, off-kilter comic may be where he does his best work.

OMAC #3 (DC) - It's usually offputting when something goes out of its way to slavishly pay tribute to a predecessor, but Dan Didio and Keith Giffen are doing such a good job of aping Jack Kirby with this series that it's hard not to enjoy it as the manic homage it is. The Kirby nods go beyond the obvious way in which Giffen has tailored his art to capture Kirby's distinctively brutish, ugly faces and kinetic distortions of body language. The homage extends as well into the narration and the way each issue introduces out-there sci-fi ideas and pieces of technology, describing these innovations with the tone of an owner's manual for futuristic devices, much as Kirby did in the original OMAC series. This issue offers up yet another standalone confrontation in which Brother Eye manipulates the hapless Kevin Kho into battling a monstrous enemy. The pacing is fast and the dialogue is quirkly entertaining, so the issue just barrels by. This is just big dumb fun, a love letter to one of the iconic superhero artists. It's also a reminder that while Kirby has been and continues to be a huge influence on virtually every aspect of superhero comics, his actual style, weird and off-kilter as it is, hasn't often been imitated as completely and affectionately as this.

Stormwatch #3 (DC) - This series is still a mixed bag. Paul Cornell's writing is sometimes clever and sometimes grating, and this issue has a little of both. I loved the lurid, lunatic tone of the few pages where Harry Tanner gloats as he mentally and physically tears apart the giant eyeball at the center of the moon: Harry's a Stormwatch hero and he's fighting a monstrous alien eyeball, but the whole thing has such a sociopathic tone as the hero finds glee in utterly demolishing his adversary. On the other hand, in this issue Cornell unfortunately literalizes the powers of both Jack Hawksmoor and the Projectionist, so that the former literally talks to avatars representing various cities while the latter addresses the media as though she too is engaging in an actual conversation. Both these characters have powers that should have been left more abstract. Otherwise, this is just a big action showcase and the fight scenes are fun and chaotic, with Miguel Sepulveda's glossy art doing an especially good job of rendering the massive, tentacled alien monster that the team encounters in the second half of the issue.

Swamp Thing #3 (DC) - This is the best issue of Scott Snyder's Swamp Thing yet. It's finally all starting to come together and Snyder has now struck a good balance between the eerie horror visuals and the exposition that attempts to untangle the complex back stories of Alec Holland and Abby Arcane. As in this week's Animal Man, this is also the first issue that really makes explicit what the threat is: a young boy with a connection to the Black, the Rot, akin to Swamp Thing's status as an avatar of the Green. There are some really horrifying images here: the issue starts with more creepy/comical overtones as a sick kid hears the voices of mounted fish speaking to him, but things quickly move into more sinister territory. There are some grisly images here, most of them courtesy of guest artist Victor Ibanez, who alternates sections with regular artist Yanick Paquette and winds up drawing most of the gory hospital scenes. Paquette, for his part, continues to recall the classic work of Alan Moore, John Totleben and Steve Bissette on the series. In this case, with Abby's presence, Paquette and Snyder deliberately evoke her appearances in those old Moore issues to emphasize how she's changed in the intervening years; it's a very powerful use of earlier material to deepen the impact of a character's transformation, in ways that go way beyond her new shorter hairstyle. The pace is picking up here, and after a couple of issues that necessarily leaned heavily on explanation, this issue finally launches the horror plot into overdrive.

Sweet Tooth #27 (Vertigo) - As much as I love Jeff Lemire's quirky, scratchy art, this most recent arc (of which this is the second of three parts) with Matt Kindt handling the art has been really fantastic. Kindt's wispy, shaky figures and watercolors give a hazy aura to this story that appropriately suggests looking back into the past through the warped, brittle pages of a forgotten journal. Lemire is delving into the past for this arc, suggesting that the origins of the plague and the human/animal hybrids stretch back further than expected. This arc also provides a spiritual/supernatural counterpoint to the theories about the plague's origins offered elsewhere in the book, which have tended to emphasize science and genetic engineering. It's impressive that Sweet Tooth has diverted into a three-issue historical arc that doesn't feature any of the series' regular characters, and the results are absolutely engrossing and creepy and compelling.

Uncanny X-Men #1 (Marvel) - Following up on last week's Wolverine and the X-Men, this is the other half of the new post-Schism X-Men. This series, written by Kieron Gillen and drawn by Carlos Pacheco, is about the X-Men team led by Cyclops after his fall-out with Wolverine. Whereas Jason Aaron's new series focuses on massive changes to the status quo with Wolverine refounding the mutant school and gathering up a bunch of lesser-known characters, this series doesn't have any such clear change from previous X-Men stories. Wolverine's team is boldly creating something new. Cyclops' team is... continuing to hang out on Utopia. Maybe because of that, this issue just doesn't have the same breathless forward momentum and dazzling anything-can-happen spirit of fun that inflected Aaron's Wolverine and the X-Men. There's no escaping the impression that this series just doesn't have the clear sense of direction that Aaron is bringing to his title.

This is still a decent issue with some playful dialogue, explosive fight scenes, and some high-concept sci-fi threats that make me look forward to seeing where Gillen goes next. As usual, Gillen's writing goes back and forth, for me, from amusing to clunky to just downright puzzling. Case in point this issue is some dialogue with Namor and Hope, meant to be making a modest joke about stealing chairs. But it all goes awry when Namor boldly declares, "to sit in a seat so fine, Namor would take it from any man," which makes it sound like the king of Atlantis is offering to prostitute himself out for comfy chairs. It's hard to tell if Gillen is making a joke of Namor's awkward diction or if Gillen's own sometimes stilted writing is just creating unintended and unfortunate meanings.

Friday, October 28, 2011

Weekly Comics: October 26, 2011

All Star Western #2 (DC) - Some people complained that the first issue of this series was too heavy on text box narration from Amadeus Arkham. Though the text-heavy first issue didn't bother me — it was a good way of delving into the characters of Arkham and bounty hunter Jonah Hex — it is nice to see that the second issue is much lighter on text and moves at a much brisker pace. The secret society that Hex and Arkham stumbled across last issue is now revealed as the same "religion of crime" that's been featured in Grant Morrison's Batman and the Greg Rucka/JH Williams III Batwoman. Between Morrison and Scott Snyder's work with Batman of late, there have been a lot of comics that have delved into the history of Gotham City, and this series now promises to tie in with that work in interesting ways. Justin Gray and Jimmy Palmiotti vary the pace here nicely, with a great shootout composed on a few busy pages full of frantic action panels. There are some occasional awkward moments in the writing (the very first page refers to "a more bloody destination") and even Moritat's generally fantastic artwork isn't always in top form. The staging of a fight scene between Hex and a hulking brute makes it pretty unclear where exactly the characters are in relation to one another, for instance. This issue also introduces a back-up feature about El Diablo, also written by Gray and Palmiotti, and drawn by the great Jordi Bernet, which justifies the book's title as something other than a Jonah Hex solo series. This short piece, in which El Diablo prepares to face down some zombies, is slight (like many backup features) but nicely drawn.

Aquaman #2 (DC) - Well at least this issue goes much lighter on the relentless Aquaman-is-a-joke punchlines from Geoff Johns' first issue. There are still traces of that annoyingly defensive tone, but for the most part integrated much more seamlessly, so this issue's gags — like the way Mera keeps getting called Aquawoman, or the scene where a cop doesn't quite recognize Aquaman without his orange shirt — are funny without being as blunt and obvious. I'm still not totally sold on this series but this is a decent issue, and the deep-sea monsters with their huge razor-sharp teeth are really creepy. Ivan Reis' art is mostly nice, too, especially during the gory battle scenes with the gilled monsters. Reis' youthful, square-jawed Aquaman is a pleasure to watch in action, but his facial expressions vary from awkward to just plain inscrutable. There are too many panels where Aquaman stares blankly straight ahead, his feelings or thoughts unclear. The tonal uncertainty in those moments is emblematic of this series as a whole.

Captain America & Bucky #623 (Marvel) - I've been really enjoying the World War II era stories in this comic of late, more than pretty much anything in Ed Brubaker's Captain America stories since around the time Steve Rogers came back from the dead. The basic gimmick here is that Brubaker, along with co-writer Marc Andreyko, is retelling the stories of this era from the point-of-view of the sidekick rather than the larger-than-life hero, and all of it is informed with an extra level of poignancy by the knowledge of Bucky's ultimate fate as developed during Brubaker's Captain America run. In this issue, Bucky comes face to face for the first time with the horrors of the concentration camps, probably an inevitability considering that this is an attempt to do a gritty war movie version of Bucky's life story. It's appropriately horrifying, the kind of story that never would have appeared in the original World War II Cap and Bucky comics. Chris Samnee's moody, wintery artwork — evoking the feel of David Mazzucchelli's Batman: Year One — makes the images of skeletal, silent prisoners especially heartbreaking. These World War II stories have been so generally good that it's a little disappointing that this series is now moving on, though the promise of checking in on Bucky's years as Soviet assassin the Winter Soldier is equally enticing.

Daredevil #5 (Marvel) - It's really wonderful to see the methodical way that artist Marcos Martin breaks down a fight scene into a flurry of small panels. Martin's art, together with Mark Waid's writing, puts the emphasis on Daredevil's senses: this book continually captures the way that Matt Murdock compensates for his lack of sight by analyzing his surroundings through the input of his other senses, turning each move, each action, into an elaborate but super-fast calculation. On one page, Martin pulls back from a closeup of the interior of an ear as Murdock winnows away all the extraneous sound threatening to overload his senses, honing in on the few important sounds he needs to hear clearly. Waid's writing has a clever, breezy feel to it that emphasizes just how much fun Daredevil is having doing what he does. "Oh, no! Six armed mercs wearing night vision goggles! Whatever will I do?" Murdock thinks, before Martin inserts a perfectly timed panel of a finger flicking a light switch to blind the bad guys. It's whimsical and light-hearted, despite the high-stakes danger and intrigue, although Waid does keep hinting that Murdock's new happy-go-lucky attitude is a defense mechanism to deal with all the trauma inflicted on the character by previous Daredevil writers.

FF #11 (Marvel) - Jonathan Hickman consistently packs an awful lot into 20 pages. This comic features another typically charming scene with Val and Franklin Richards and their assortment of oddball friends, multiple world-ending plots churning into motion, and Reed Richards assembling a huge group of heroes to face the threats closing in from every direction. It's briskly paced, funny and thrilling by turns, and every page has some fun bit of business or a startling twist or some visual stunner. This is dense and exciting, the total opposite of the trend towards decompression that dominates so many other superhero comics these days. What happens in this issue might have been stretched out over a few months in other series — or a few years if Bendis was writing it — but Hickman continues to hurtle forward with so much going on in different corners of the universe. Probably the best sci-fi moment is the revelation of the fate of the two alternate universe Reeds held captive by the Inhumans: a totally unexpected twist that Hickman and artist Barry Kitson brilliantly depict in a few gorgeously outrageous pages. Other writers would have made that the last-page cliffhanger, but Hickman just confidently tosses it out there in the middle of the issue and then moves on, ending with an even bigger cliffhanger. This is an especially strong issue for Hickman's crackling dialogue, too, after a few issues that focused more on epic fight scenes and plot machinations. The banter centering around the Future Foundation kids is crisp as ever, and so is a great scene where She-Hulk and Sue Richards gently, affectionately mock a grumpy Ben Grimm. It's yet another reminder that Hickman's Fantastic Four (which returns for its 600th issue next month) and the spinoff FF are so strong not only for their wild high-concept sci-fi but for their low-key humor and keen grasp of family dynamics.

The Flash #2 (DC) - I thought the first issue of this series was really good, but this one ups the ante even more. Artist Francis Manapul and colorist Brian Buccellato also share writing duties on this series, and considering that they're not tested writers with a lot of experience, this book reads briskly and enjoyably, telling its story with more clarity and wit than many of the New 52 books guided by supposedly more seasoned writers. But the art is where this book really shines, the art and how it's used to show Barry Allen in super-fast action. This issue introduces a new wrinkle to the Flash's powers as he realizes that, while he's physically using his powers to their full potential, he hasn't really taken mental advantage of his speed. Needless to say, the pages where Manapul shows Barry flexing his new sped-up mental prowess are jaw-dropping. The pages are filled with small square panels depicting everything Barry sees as he walks around the city, as he takes in all the different aspects of a scene and then foils a robbery without anyone even realizing that he's intervened. This scene reminds me of the Marcos Martin-drawn story in Mark Waid's recent Daredevil #1, and the two books share some similarities in that both are about sensation and heightened ways of experiencing the world. It's brilliantly staged, and suggests the possibility of the Flash as a hero whose heroic acts pass unnoticed, explained away as elaborate coincidences and mishaps.

The Incredible Hulk #1 (Marvel) - I could have read quite a few issues of the shaggy, bearded Hulk hiding out underground, chilling with the Moloids and hunting great big monsters. So it's a little disappointing that this situation basically only lasts for the first half of Jason Aaron and Marc Silvestri's new first issue about the big green guy. Silvestri's densely hatched art is instantly striking, though it's puzzling why he needed three inkers as well as Michael Broussard doing "pencil assists." The issue opens with Hulk battling monsters, then brooding while his adoptive underground family feasts and celebrates his successful hunting. These pages are evocative and beautiful, depicting a haunted Hulk vainly trying to escape his past. I'm not as sold on the rest of the issue, as Aaron very quickly — too quickly, I think — breaks Hulk's isolation by bringing in a squad of chatty robots to fight him and teasing what looks to be the larger plot for subsequent issues, involving Hulk's former alter ego Bruce Banner (apparently they're separate beings now?). This was a decent enough first issue, and it's certainly cool-looking, but I'm still a little disappointed that Aaron has so quickly moved beyond what could have been a promising status quo for this book's initial arc.

Justice League Dark #2 (DC) - I didn't really expect to be saying this, but the highlight of this issue is the creepy/kinky relationship drama between Deadman and his girlfriend, Dove. Deadman attempts to get laid by possessing random strangers in the hopes of having an actual physical relationship with Dove, and it's both strangely poignant and really funny, especially when he possesses a girl and clumsily hits on Dove, causing her to storm off. Meanwhile, the main plot with Enchantress simmers a bit after the all-out chaos of the first issue. The villain mainly unleashes some random weirdness on Zatanna and Dove and delivers threatening messages via the radio. Constantine appears briefly too, very much in character, drinking and getting beat up and generally just providing a reassurance that Constantine can exist outside of Vertigo without losing his edge. I like that Milligan seems to be randomly jumping around to different characters, delivering twisted little character beats or offering up visual weirdness for Mikel Janin to draw in his hyper-real style. It's also nice that Janin subtly alters his art to suggest the different worlds of the characters: Constantine's gloomy, heavily hatched pages seem very different from the much brighter, cleaner style of the bar scenes where Deadman and Dove awkwardly banter and argue.

The Mighty Thor #7 (Marvel) - Last month, Matt Fraction wrapped up this series' first arc in a very satisfying fashion. This month, the book is given over to what amounts to a prequel to Fraction's Fear Itself crossover, the story of how Thor's father Odin ascended to become first among the Norse gods. It's just a solid, action-paced issue, an excuse for artist Pasqual Ferry to draw lots and lots of heads being lopped off and bodies torn apart as Odin does battle with the forces of his cruel, warped brother. The best part is Fraction's writing of the bold, overreaching young Odin, whose bravado and leaping into danger is very reminiscent of the child Loki who Fraction created on his last Thor series. It's a decent standalone issue, if not as boldly imaginative as the great stuff Fraction was doing with these characters prior to Fear Itself. What will be really interesting now is to see if Fraction can maintain this series' level of quality with Thor, for the moment, "dead" after the events of the crossover.

Spaceman #1 (Vertigo) - This is the debut of a new nine-issue miniseries that reunites writer Brian Azzarello and artist Eduardo Risso, the creators of the great, pulpy 100 Bullets. It's a post-apocalyptic thriller set in a future wasteland, where the title character Orson — a genetically engineered humanoid manufactured for spacefaring missions — has virtual reality sex via remote hookups and scrounges for scrap metal to feed his drug addiction. The story thus far is a mash-up of various dystopian genre conventions and little meta in-jokes, with a kidnapping plot that revolves around a vicious and transparent satire of Brangelina. There's not enough here yet to tell where this is really going, so this first issue is all about atmosphere, both in terms of Azzarello's goofy, invented future-slang and Risso's typically jaw-dropping, shadowy artwork. Though I can already feel the weird, slangy dialogue growing on me, like a nutty sci-fi twist on the purplish street patter that Azzarello slung throughout 100 Bullets, it's Risso's mostly wordless visual storytelling that provides the issue's most compelling moments. That's why the best sequences are the ones in which Orson in a spacesuit navigates across Mars, in what may be a glimpse of the past or the future or simply a druggy reflection of the main character's inner states.

Venom #8 (Marvel) - Spider Island is yet another big Marvel crossover that I haven't been reading but which is infiltrating books I like anyway. It hasn't derailed Rick Remender's Venom, though, even if the whole concept for this storyline seems spectacularly, amazingly stupid. Remender has wisely chosen not to allow the crossover to completely overwhelm the stories he was telling with this series already, so that even if the events of these issues tie into what's going on over in Amazing Spider-Man and other books, Remender keeps the focus on Flash Thompson dealing with the illness and death of his drunkard father and coping with the Venom symbiote's strengthening hold on him. Though this issue isn't as strong of a standalone issue as Remender's previous two Spider Island tie-ins — for one thing, it ends with a cliffhanger battle that's going to be resolved in Amazing Spider-Man #672, the final issue of the crossover — it's still a character piece as well as a crossover fight scene. Remender weaves the plot together with narration from a letter that Thompson's dad wrote just before he died, so that even as Thompson/Venom brawls with the Spider Queen and teams up with Steve Rogers, the book remains focused on more than the violence. That's what makes Remender's Venom so enjoyable; he does the big dumb action well but never delivers an issue that's just big dumb action. Even if these Spider Island issues haven't been as strong as the series was before the crossover started (and I'm glad it's over) Remender has managed to keep this series on track even while compromising with other writers' stories.

The Walking Dead #90 (Image) - Robert Kirkman's zombie epic has been running for so long now — holy shit, the 100th issue will be out next year! — that there's a real sense of its characters changing and growing over time. So when, as in this issue, Rick discusses the ways in which these experiences have changed him with Andrea and Carl, or when Maggie lets the pressure of life in the zombie apocalypse get to her again, these moments resonate with everything that's happened to these people in these pages. Rick's ongoing evolution, his struggle with his need to control everything, his increasing comfort with life-or-death decisions, continues to be very compelling, highlighted here by a stunning double-page spread in which he asks Andrea, and by extension the reader, to look into his eyes and really think about what he's seen and done. That expansive portrait, by Charlie Adlard — who's been with these characters nearly as long as Kirkman has — delineates Rick's exhaustion, his numbness, with lidded eyes and heavy shadow. He seems haunted, and the image itself is haunting; in an issue with no zombies, no gore, no violence, this portrait encompasses the horror of this series' premise, the horror of accepting death and violence as an everyday occurrence, just another part of what happens. This is an especially good issue for this kind of low-key character work, which is Kirkman's primary strength as a writer. He's good enough at this stuff that even the last-page romantic twist — which Adlard has been subtly hinting at with body language and visual feints for several issues now — doesn't come off as a gimmick but as a natural outgrowth of these characters and this moment.

Wolverine and the X-Men #1 (Marvel) - Jason Aaron's Schism event, which separated the X-Men into two teams focused around Cyclops and Wolverine, was lame and forced, a perfect example of a story existing solely to justify (weakly) its end point. So it's surprising that the first issue of Aaron's new book, about Wolverine setting up a new mutant school, is a blast from start to finish, totally clearing the air of all the turgid Schism/Regenesis stuff and making it clear just why Aaron was so excited to get to this point. There's just so much to love here, as Wolverine and Kitty Pryde take a breathless tour of the new school's grounds with a pair of frazzled, caricatured state education inspectors in tow, harrumphing everything they see. It's a delight from start to finish. The structure provides an opportunity for Aaron and his artistic collaborator Chris Bachalo — whose energetic manga-influenced style is a perfect fit for this issue's flippant, funny tone — to introduce the huge cast bickering, gossiping and careening through the halls committing all sorts of wackiness. It's fun to see all these underused mutant characters colliding off of one another. I got a special kick out of seeing Doop, from Peter Milligan's classic X-Statix, serving as the school's receptionist. It was also nice, and logical considering Bachalo's presence and the school setting, to see a bunch of alumni from 90s X book Generation X, which I fondly remember as a favorite of my 13-year-old self. This issue is fast and funny and packed with little character beats and visual gags, like the full page shot of mutant terrorist Quentin Quire being kept prisoner with the dragon Lockheed perched threateningly over him. If Aaron and Bachalo can keep this frantic pace and level of energy up over the long haul, they've got a real classic in the works.