Showing posts with label Daredevil. Show all posts
Showing posts with label Daredevil. Show all posts

Friday, March 30, 2012

Superhero Spring Round-Up 2012


I am sorry but I may have inadvertently jinxed Animal Man (DC). They were still doing okay when several posts upstream I suddenly started to doubt the series because it seemed to display a lack of interest in its title character, and since then writer Lemire has only been stalling and artist Foreman has been mostly in hiding. Issue 6 read like Lemire, unfulfilled by the half dozen titles he is currently writing, was pitching a slacker superhero comic to Fantagraphics. He had no real idea for it yet except that the former superhero would be boring and depressing with a thoroughness that ticks all the obvious boxes: alcohol, divorce, a kid that just wants to love his dead if only the old guy weren’t so pathetic. Which invites unhappy comparisons to Grant Morrison’s classic run on the character, where we had the last appearance of a former would-be super-crook in “The Death of the Red Mask.” Which was pretty depressing also and ended in a suicide, but it took super-heroics (and writing about them) as the actual topic. Whereas Lemire gives us run of the midlife crisis.

The comparisons with classic Morrison become even unhappier in the latest issue, where Buddy and Cliff take a walk so they can bond and they bond over the fact of the awesomeness of Buddy being Animal Man. Which is about the first time he appears as Animal Man since the first issue, here to impress a couple of girls for his son. Just see how awed the girls are. I mean, wow, superheroes. It makes me long back to Morrison’s “Home Improvements,” where the Martian Manhunter took over impressing duties, frightening Cliff’s schoolmates to stop them from picking on him, and everything was a little more ambiguous, funny, and true. In fact Lemire used to be quite good on family in the early issues of his run.


But it’s really strange, sometimes it is like the comic itself had amnesia, the way that Buddy forgets what it is that is coming after them, and the way he needs a dream to enter worlds that before seemed like pretty much everyday rot reality?

And does Travel Foreman actually have better things to do or is he getting ousted the complicated way, because he has fans out here?


The other comic I had previously jinxed was of course Daredevil (Marvel). After two abysmal issues there has been a slight return to form, though Daredevil hasn’t quite recovered from the Spidey mash-up and therefore calls himself “hero to the judgment-impaired everywhere” among other self-deprecatory jokey stuff. Also, the storyline has the new, fun Daredevil plunging the bowels of the earth to retrieve the body of his dead father from all sorts of yucky creatures, only to find that he just doesn’t care anymore.

Art by the Riveras still is beautiful, especially the page layouts are great. But where in Daredevil one usually derives some pleasure from ingenious or playful ways to visualize his radar sense, they have now established the convention that Matt sees like we do only sort of in pink contour line drawings on a black ground. To the last detail. In one panel of the latest issue, there is even a break in perspective where we see Daredevil as a pink outline falling through a chute drawn as a contour map. My guess? They just don’t care anymore.


I’m still following Supergirl (DC) with distrustful delight. I fear I have to start giving the writers credit, because they’re keeping the pace marvelously (and I wasn’t exactly keen on how the so-called worldkillers looked in recent issues, these creatures weren’t designed by evolution, that’s for sure). The comic really builds: all the fights following from her natural impulse to just hit into something with grim determination for the lack of knowing what’s happening exactly. I especially like that so far there has been no out and out antagonist wanting to kill her. First her cousin, then that dealer in outer space flotsam who wanted to use her, now a worldkiller as a sort of bossy potential sister figure . . . values kept in clear boundaries only by the healthy workout of a fight. Or one could read this as a different take on fighting as means of communication in superhero comics, where usually opponents will keep up more or less witty small talk during the fights, which stays pretty meaningless, while the fists engage with each other and propel the narrative. This learning to get to know the world (and yourself, even in death) through your fists is explored with unprecedented care and detail here:


To make this a proper round-up: a quick shout-out to Milligan’s run on Hellblazer (Vertigo). It’s the only real run on a character in comics there is right now? I wonder how Milligan does it, since he also is churning out three or four titles a month, all the others complete and utter dreck? I do not really judge single issues anymore, I just greet them as friends (in need of some help before they go to hell), as long as they give me that dark eye-sockets crumbling from habitual dread-like stare Camuncoli and Landini are so great at. Also this:


I haven’t been able to get into the first issues of Brubaker and Phillips’ Fatale, they seem such a staid team by now, maybe they should try making a graphic novel out of De Lillo’s Underworld or something. But Winter Soldier (Marvel), Brubakers other new title with one Butch Guice on the pencil, has me hooked so far (yes, you need to get beyond unforgivable title pages). I usually wouldn’t much like art that looks like photo collages pushed through a digital faulty xerox plug-in, with all hand-drawn parts in complete ignorance of anatomical or physical logic, but they do that so very well. Also, the story, at least as long as I can’t quite follow it (I try to prolong that state by only skimming over the text), proves the healthiness of the motto for Brubaker/Phillips’ earlier Incognito: “The secret ingredient is pulp!” In this case an 800 pound gorilla blasting away on his 50 caliber machine gun:


If you want more great page layouts, the wonderful Javier Pulido has now been on The Shade (DC) for two issues. Although he can’t really help the thing. And Saucer Country (Vertigo) might prove worth following.

Friday, December 16, 2011

Daredevil #6 (Marvel) – Matt Murdock is still smug/grimly smiling at the end of this, so despite a teasing announcement in the intro that this time he’ll suffer, he’s still having fun. Looking back, the first “arc” (too all over the place storywise to really call it that) clearly falls into two very separate parts: first the new, carefree Matt is introduced and fleshed out by Mark Waid with artist Paolo Rivera, and then the story is sort of sitting around waiting for penciler Marcos Martin to do something spectacular. 

And often he obliges. Martin doesn’t much do continuous action sequences, rather he breaks fight scenes down into tableaus of decisive moments, where the immediate outcome of a move is seldom in doubt. Indeed he seems to be looking for ingenious ways to work around the action. Here’s a brilliant page where Daredevil turns the tables after being beaten to a pulp by Bruiser, a somewhat lackluster villain of artificially enhanced humanity on the lookout for sponsors. A zoom into Daredevil’s face alternates with radar (or so it is suggested) images of Bruiser’s knee, leg bones straining toward breaking point . . . then we don’t see the hit at all but only Bruiser’s shocked cry of pain framed by the letters of the transliterated sound of his bones breaking. Marvelously conceived and not a little silly (the cute knee). Thrilling as art and not (merely) because of the action. Though I wouldn’t mind if the inker were a little lighter on the colors, all the villains seem evenly distributed across the color wheel, which, while it seems a nice nod toward classic comics, works against an atmosphere. There’s not much to grip the emotions. So however marvelous the pages are, I do get a feeling that Martin is still working from the empathy we’ve built up with Matt Murdock over the first three issues, and is not adding much to the character himself.

But maybe that’s the writing, not the art, and it gets pretty thin when Daredevil has to talk himself out of a spot explaining to the mean guys that their five gangs wouldn’t get along afterward if first they’d kill him anyway, and nobody does him in for the heck of it. Whatever happened to the villains? So with Martin leaving the boat, not sure if this series can keep it up, but with sheer beauties like the panels below, him getting a creator-owned project can only be a good thing. (Though I’m not sure the boat’s moving in exactly the right direction here?)

Friday, October 28, 2011

Weekly Comics: October 26, 2011

All Star Western #2 (DC) - Some people complained that the first issue of this series was too heavy on text box narration from Amadeus Arkham. Though the text-heavy first issue didn't bother me — it was a good way of delving into the characters of Arkham and bounty hunter Jonah Hex — it is nice to see that the second issue is much lighter on text and moves at a much brisker pace. The secret society that Hex and Arkham stumbled across last issue is now revealed as the same "religion of crime" that's been featured in Grant Morrison's Batman and the Greg Rucka/JH Williams III Batwoman. Between Morrison and Scott Snyder's work with Batman of late, there have been a lot of comics that have delved into the history of Gotham City, and this series now promises to tie in with that work in interesting ways. Justin Gray and Jimmy Palmiotti vary the pace here nicely, with a great shootout composed on a few busy pages full of frantic action panels. There are some occasional awkward moments in the writing (the very first page refers to "a more bloody destination") and even Moritat's generally fantastic artwork isn't always in top form. The staging of a fight scene between Hex and a hulking brute makes it pretty unclear where exactly the characters are in relation to one another, for instance. This issue also introduces a back-up feature about El Diablo, also written by Gray and Palmiotti, and drawn by the great Jordi Bernet, which justifies the book's title as something other than a Jonah Hex solo series. This short piece, in which El Diablo prepares to face down some zombies, is slight (like many backup features) but nicely drawn.

Aquaman #2 (DC) - Well at least this issue goes much lighter on the relentless Aquaman-is-a-joke punchlines from Geoff Johns' first issue. There are still traces of that annoyingly defensive tone, but for the most part integrated much more seamlessly, so this issue's gags — like the way Mera keeps getting called Aquawoman, or the scene where a cop doesn't quite recognize Aquaman without his orange shirt — are funny without being as blunt and obvious. I'm still not totally sold on this series but this is a decent issue, and the deep-sea monsters with their huge razor-sharp teeth are really creepy. Ivan Reis' art is mostly nice, too, especially during the gory battle scenes with the gilled monsters. Reis' youthful, square-jawed Aquaman is a pleasure to watch in action, but his facial expressions vary from awkward to just plain inscrutable. There are too many panels where Aquaman stares blankly straight ahead, his feelings or thoughts unclear. The tonal uncertainty in those moments is emblematic of this series as a whole.

Captain America & Bucky #623 (Marvel) - I've been really enjoying the World War II era stories in this comic of late, more than pretty much anything in Ed Brubaker's Captain America stories since around the time Steve Rogers came back from the dead. The basic gimmick here is that Brubaker, along with co-writer Marc Andreyko, is retelling the stories of this era from the point-of-view of the sidekick rather than the larger-than-life hero, and all of it is informed with an extra level of poignancy by the knowledge of Bucky's ultimate fate as developed during Brubaker's Captain America run. In this issue, Bucky comes face to face for the first time with the horrors of the concentration camps, probably an inevitability considering that this is an attempt to do a gritty war movie version of Bucky's life story. It's appropriately horrifying, the kind of story that never would have appeared in the original World War II Cap and Bucky comics. Chris Samnee's moody, wintery artwork — evoking the feel of David Mazzucchelli's Batman: Year One — makes the images of skeletal, silent prisoners especially heartbreaking. These World War II stories have been so generally good that it's a little disappointing that this series is now moving on, though the promise of checking in on Bucky's years as Soviet assassin the Winter Soldier is equally enticing.

Daredevil #5 (Marvel) - It's really wonderful to see the methodical way that artist Marcos Martin breaks down a fight scene into a flurry of small panels. Martin's art, together with Mark Waid's writing, puts the emphasis on Daredevil's senses: this book continually captures the way that Matt Murdock compensates for his lack of sight by analyzing his surroundings through the input of his other senses, turning each move, each action, into an elaborate but super-fast calculation. On one page, Martin pulls back from a closeup of the interior of an ear as Murdock winnows away all the extraneous sound threatening to overload his senses, honing in on the few important sounds he needs to hear clearly. Waid's writing has a clever, breezy feel to it that emphasizes just how much fun Daredevil is having doing what he does. "Oh, no! Six armed mercs wearing night vision goggles! Whatever will I do?" Murdock thinks, before Martin inserts a perfectly timed panel of a finger flicking a light switch to blind the bad guys. It's whimsical and light-hearted, despite the high-stakes danger and intrigue, although Waid does keep hinting that Murdock's new happy-go-lucky attitude is a defense mechanism to deal with all the trauma inflicted on the character by previous Daredevil writers.

FF #11 (Marvel) - Jonathan Hickman consistently packs an awful lot into 20 pages. This comic features another typically charming scene with Val and Franklin Richards and their assortment of oddball friends, multiple world-ending plots churning into motion, and Reed Richards assembling a huge group of heroes to face the threats closing in from every direction. It's briskly paced, funny and thrilling by turns, and every page has some fun bit of business or a startling twist or some visual stunner. This is dense and exciting, the total opposite of the trend towards decompression that dominates so many other superhero comics these days. What happens in this issue might have been stretched out over a few months in other series — or a few years if Bendis was writing it — but Hickman continues to hurtle forward with so much going on in different corners of the universe. Probably the best sci-fi moment is the revelation of the fate of the two alternate universe Reeds held captive by the Inhumans: a totally unexpected twist that Hickman and artist Barry Kitson brilliantly depict in a few gorgeously outrageous pages. Other writers would have made that the last-page cliffhanger, but Hickman just confidently tosses it out there in the middle of the issue and then moves on, ending with an even bigger cliffhanger. This is an especially strong issue for Hickman's crackling dialogue, too, after a few issues that focused more on epic fight scenes and plot machinations. The banter centering around the Future Foundation kids is crisp as ever, and so is a great scene where She-Hulk and Sue Richards gently, affectionately mock a grumpy Ben Grimm. It's yet another reminder that Hickman's Fantastic Four (which returns for its 600th issue next month) and the spinoff FF are so strong not only for their wild high-concept sci-fi but for their low-key humor and keen grasp of family dynamics.

The Flash #2 (DC) - I thought the first issue of this series was really good, but this one ups the ante even more. Artist Francis Manapul and colorist Brian Buccellato also share writing duties on this series, and considering that they're not tested writers with a lot of experience, this book reads briskly and enjoyably, telling its story with more clarity and wit than many of the New 52 books guided by supposedly more seasoned writers. But the art is where this book really shines, the art and how it's used to show Barry Allen in super-fast action. This issue introduces a new wrinkle to the Flash's powers as he realizes that, while he's physically using his powers to their full potential, he hasn't really taken mental advantage of his speed. Needless to say, the pages where Manapul shows Barry flexing his new sped-up mental prowess are jaw-dropping. The pages are filled with small square panels depicting everything Barry sees as he walks around the city, as he takes in all the different aspects of a scene and then foils a robbery without anyone even realizing that he's intervened. This scene reminds me of the Marcos Martin-drawn story in Mark Waid's recent Daredevil #1, and the two books share some similarities in that both are about sensation and heightened ways of experiencing the world. It's brilliantly staged, and suggests the possibility of the Flash as a hero whose heroic acts pass unnoticed, explained away as elaborate coincidences and mishaps.

The Incredible Hulk #1 (Marvel) - I could have read quite a few issues of the shaggy, bearded Hulk hiding out underground, chilling with the Moloids and hunting great big monsters. So it's a little disappointing that this situation basically only lasts for the first half of Jason Aaron and Marc Silvestri's new first issue about the big green guy. Silvestri's densely hatched art is instantly striking, though it's puzzling why he needed three inkers as well as Michael Broussard doing "pencil assists." The issue opens with Hulk battling monsters, then brooding while his adoptive underground family feasts and celebrates his successful hunting. These pages are evocative and beautiful, depicting a haunted Hulk vainly trying to escape his past. I'm not as sold on the rest of the issue, as Aaron very quickly — too quickly, I think — breaks Hulk's isolation by bringing in a squad of chatty robots to fight him and teasing what looks to be the larger plot for subsequent issues, involving Hulk's former alter ego Bruce Banner (apparently they're separate beings now?). This was a decent enough first issue, and it's certainly cool-looking, but I'm still a little disappointed that Aaron has so quickly moved beyond what could have been a promising status quo for this book's initial arc.

Justice League Dark #2 (DC) - I didn't really expect to be saying this, but the highlight of this issue is the creepy/kinky relationship drama between Deadman and his girlfriend, Dove. Deadman attempts to get laid by possessing random strangers in the hopes of having an actual physical relationship with Dove, and it's both strangely poignant and really funny, especially when he possesses a girl and clumsily hits on Dove, causing her to storm off. Meanwhile, the main plot with Enchantress simmers a bit after the all-out chaos of the first issue. The villain mainly unleashes some random weirdness on Zatanna and Dove and delivers threatening messages via the radio. Constantine appears briefly too, very much in character, drinking and getting beat up and generally just providing a reassurance that Constantine can exist outside of Vertigo without losing his edge. I like that Milligan seems to be randomly jumping around to different characters, delivering twisted little character beats or offering up visual weirdness for Mikel Janin to draw in his hyper-real style. It's also nice that Janin subtly alters his art to suggest the different worlds of the characters: Constantine's gloomy, heavily hatched pages seem very different from the much brighter, cleaner style of the bar scenes where Deadman and Dove awkwardly banter and argue.

The Mighty Thor #7 (Marvel) - Last month, Matt Fraction wrapped up this series' first arc in a very satisfying fashion. This month, the book is given over to what amounts to a prequel to Fraction's Fear Itself crossover, the story of how Thor's father Odin ascended to become first among the Norse gods. It's just a solid, action-paced issue, an excuse for artist Pasqual Ferry to draw lots and lots of heads being lopped off and bodies torn apart as Odin does battle with the forces of his cruel, warped brother. The best part is Fraction's writing of the bold, overreaching young Odin, whose bravado and leaping into danger is very reminiscent of the child Loki who Fraction created on his last Thor series. It's a decent standalone issue, if not as boldly imaginative as the great stuff Fraction was doing with these characters prior to Fear Itself. What will be really interesting now is to see if Fraction can maintain this series' level of quality with Thor, for the moment, "dead" after the events of the crossover.

Spaceman #1 (Vertigo) - This is the debut of a new nine-issue miniseries that reunites writer Brian Azzarello and artist Eduardo Risso, the creators of the great, pulpy 100 Bullets. It's a post-apocalyptic thriller set in a future wasteland, where the title character Orson — a genetically engineered humanoid manufactured for spacefaring missions — has virtual reality sex via remote hookups and scrounges for scrap metal to feed his drug addiction. The story thus far is a mash-up of various dystopian genre conventions and little meta in-jokes, with a kidnapping plot that revolves around a vicious and transparent satire of Brangelina. There's not enough here yet to tell where this is really going, so this first issue is all about atmosphere, both in terms of Azzarello's goofy, invented future-slang and Risso's typically jaw-dropping, shadowy artwork. Though I can already feel the weird, slangy dialogue growing on me, like a nutty sci-fi twist on the purplish street patter that Azzarello slung throughout 100 Bullets, it's Risso's mostly wordless visual storytelling that provides the issue's most compelling moments. That's why the best sequences are the ones in which Orson in a spacesuit navigates across Mars, in what may be a glimpse of the past or the future or simply a druggy reflection of the main character's inner states.

Venom #8 (Marvel) - Spider Island is yet another big Marvel crossover that I haven't been reading but which is infiltrating books I like anyway. It hasn't derailed Rick Remender's Venom, though, even if the whole concept for this storyline seems spectacularly, amazingly stupid. Remender has wisely chosen not to allow the crossover to completely overwhelm the stories he was telling with this series already, so that even if the events of these issues tie into what's going on over in Amazing Spider-Man and other books, Remender keeps the focus on Flash Thompson dealing with the illness and death of his drunkard father and coping with the Venom symbiote's strengthening hold on him. Though this issue isn't as strong of a standalone issue as Remender's previous two Spider Island tie-ins — for one thing, it ends with a cliffhanger battle that's going to be resolved in Amazing Spider-Man #672, the final issue of the crossover — it's still a character piece as well as a crossover fight scene. Remender weaves the plot together with narration from a letter that Thompson's dad wrote just before he died, so that even as Thompson/Venom brawls with the Spider Queen and teams up with Steve Rogers, the book remains focused on more than the violence. That's what makes Remender's Venom so enjoyable; he does the big dumb action well but never delivers an issue that's just big dumb action. Even if these Spider Island issues haven't been as strong as the series was before the crossover started (and I'm glad it's over) Remender has managed to keep this series on track even while compromising with other writers' stories.

The Walking Dead #90 (Image) - Robert Kirkman's zombie epic has been running for so long now — holy shit, the 100th issue will be out next year! — that there's a real sense of its characters changing and growing over time. So when, as in this issue, Rick discusses the ways in which these experiences have changed him with Andrea and Carl, or when Maggie lets the pressure of life in the zombie apocalypse get to her again, these moments resonate with everything that's happened to these people in these pages. Rick's ongoing evolution, his struggle with his need to control everything, his increasing comfort with life-or-death decisions, continues to be very compelling, highlighted here by a stunning double-page spread in which he asks Andrea, and by extension the reader, to look into his eyes and really think about what he's seen and done. That expansive portrait, by Charlie Adlard — who's been with these characters nearly as long as Kirkman has — delineates Rick's exhaustion, his numbness, with lidded eyes and heavy shadow. He seems haunted, and the image itself is haunting; in an issue with no zombies, no gore, no violence, this portrait encompasses the horror of this series' premise, the horror of accepting death and violence as an everyday occurrence, just another part of what happens. This is an especially good issue for this kind of low-key character work, which is Kirkman's primary strength as a writer. He's good enough at this stuff that even the last-page romantic twist — which Adlard has been subtly hinting at with body language and visual feints for several issues now — doesn't come off as a gimmick but as a natural outgrowth of these characters and this moment.

Wolverine and the X-Men #1 (Marvel) - Jason Aaron's Schism event, which separated the X-Men into two teams focused around Cyclops and Wolverine, was lame and forced, a perfect example of a story existing solely to justify (weakly) its end point. So it's surprising that the first issue of Aaron's new book, about Wolverine setting up a new mutant school, is a blast from start to finish, totally clearing the air of all the turgid Schism/Regenesis stuff and making it clear just why Aaron was so excited to get to this point. There's just so much to love here, as Wolverine and Kitty Pryde take a breathless tour of the new school's grounds with a pair of frazzled, caricatured state education inspectors in tow, harrumphing everything they see. It's a delight from start to finish. The structure provides an opportunity for Aaron and his artistic collaborator Chris Bachalo — whose energetic manga-influenced style is a perfect fit for this issue's flippant, funny tone — to introduce the huge cast bickering, gossiping and careening through the halls committing all sorts of wackiness. It's fun to see all these underused mutant characters colliding off of one another. I got a special kick out of seeing Doop, from Peter Milligan's classic X-Statix, serving as the school's receptionist. It was also nice, and logical considering Bachalo's presence and the school setting, to see a bunch of alumni from 90s X book Generation X, which I fondly remember as a favorite of my 13-year-old self. This issue is fast and funny and packed with little character beats and visual gags, like the full page shot of mutant terrorist Quentin Quire being kept prisoner with the dragon Lockheed perched threateningly over him. If Aaron and Bachalo can keep this frantic pace and level of energy up over the long haul, they've got a real classic in the works.

Monday, September 26, 2011

Weekly Comics: September 21, 2011


The Boys: Butcher Baker Candlestickmaker #3 (Dynamite) - I'm usually very down on the idea of "guilty pleasures" — if I like something, I like it, so why feel guilty? For some reason Garth Ennis' The Boys has always seemed like an exception to that rule, because it's pretty much the definition of a guilty pleasure: dumb, violent, the extreme incarnation of Ennis' adolescent desire to shock and disturb readers. The series is often just a parade of typical Ennis tropes: deviant sex, swearing, drinking, lots of blood and violence, all of it delivered with a mix of gleeful exhibition and hypocritical moral scolding. So why am I still reading it? I guess it's just that Ennis, whatever else he is, is a great entertainer, and this ridiculous, blood-splattered series remains big dumb fun, month after month. This spin-off miniseries, on the other hand, is a more restrained affair, focusing on the origin of main character Butcher, providing an explanation for how he became the psychopathic killer that he is. This issue is entirely about Butcher's affair with a beautiful redhead, and in typical Ennis fashion it's broadly, exaggeratedly sweet and innocent and happy. So of course next issue I'm sure the girl's going to be dismembered in some outrageously horrible manner and Butcher will go crazy thirsting for revenge. That's Ennis' familiar pattern, and it's wearing a little thin in this series while he pretends he can tell a serious story in the midst of this thinly disguised excuse for creative cursing and disemboweling. Plus, artist Darick Robertson, whose blocky, somewhat ugly figures are usually so perfectly suited to Ennis' broadly satirical tone and blunt action, doesn't fit as well with this issue's upbeat romance.

Daredevil #4 (Marvel) - So this new series is really awesome. I've read the previous acclaimed takes on this character by writers like Frank Miller, Brian Michael Bendis and Ed Brubaker, and what they all have in common is that they're extraordinarily dark and bleak, pushing Matt Murdock to the limits of physical, psychological and emotional endurance. Mark Waid's new run doesn't ignore that brutal history, but in terms of tone and style this is a fresh, self-consciously distinct approach to the character. Waid's style is light and witty, and his Matt Murdock is a man who's been through every possible kind of hell and come out the other side convinced both that he can handle anything and that he should appreciate anything he still has left. There's a hint of the manic in this Murdock that suggests that the darkness could yet return, but this is so far a refreshingly light-footed and charming book. The art, whether it's by Marcos Martin as in this issue or Paolo Rivera in previous ones, is just as lively and visually inventive, particularly in devising clever ways to visualize the way the blind Daredevil "sees" the world.

This issue starts with two simple, visually elegant pages that immediately demonstrate Martin's graphic acumen: panels of black shadows on a blue background alternate in a grid with black text panels, slowly dealing out minimal visual and aural information about the trouble soon to erupt for Daredevil. It's a stark and effective intro. Otherwise, this isn't quite as exhilarating as the previous three issues of the series, mainly because there isn't the punchy hook of each previous issue: the bounding enthusiasm of Daredevil at a mob wedding in #1, the clever weapon-switching battle with Captain America in #2, the visualization of sound in #3. This, on the other hand, has a lot of nice little moments and provides a sense of what amounts to mundane life for a guy like Daredevil. Martin's art is agile and fluid, a perfect fit for an acrobatic crimefighter like this, and there are plenty of subtle touches to admire, like Daredevil's satisfied smirk as he glides along a high wire towards a pair of machine-gun-wielding crooks. Colorful, exciting and fun, Waid's Daredevil is a great new series.

The Unwritten #29 (Vertigo) - This series has a great premise: Tom Taylor's father was the writer of a series of Harry Potter-like magic novels, in which a boy very like Tom himself is the hero. Now that Tom's father is gone, he finds that he actually has the magical powers of his fictional alter ego, and is set against a secretive cabal that seeks to control and manipulate the power of stories. Writer Mike Carey is exploring territory very similar to the "all stories are true" themes often mined by Neil Gaiman and Alan Moore, but The Unwritten has enough of a unique slant on these ideas to feel fairly fresh. This issue continues the current storyline in which Tom probes into the early years of his father, who once worked for the secret organization that Tom now opposes. Not much happens in concrete terms, but the themes set up by the earlier issues of this arc are fleshed out as Tom learns about the tragic conclusion of a story involving a woman who wrote a superhero comic. There are obvious parallels here to the early years of Siegel and Shuster's Superman. This is a satirical stab at the dismal treatment of comics creators by the big comics companies, as well as criticizing the marginalization of women in the field. Peter Gross' art is clean and crisp, as usual; his minimal style isn't always well-suited to this comic's more magical and fanciful sequences, but he captures the more grounded scenes very well indeed. There's little enough magic in this issue, but one panel is especially striking: as Tom travels into the past via his father's diary, a series of overlapping pencil drawings depict Tom sequentially transitioning from his "real" self to the cartoony, simplified figure of his fictional counterpart from his father's novels. The flashbacks to the 1930s in this issue are inked by Vince Locke, who provides more of a scratchy, grimy look to set off these scenes from the more solid, clearly defined present. In its quiet way, this is a visually very striking issue.

Special mention should also be made of Yuko Shimizu, who has done the covers for all 29 issues of The Unwritten so far. Shimizu's covers are always gorgeous, but he's outdone himself here. This is his best work yet, in a run where he's consistently overshadowed what Gross is doing inside each issue. This cover's tribute to pulp novels and old comic books perfectly captures the spirit of the era that Carey is exploring here. This is amazing, and as always I just wish that Shimizu would or could draw the entire issue, to bring this level of artistry and imagination and glistening, unreal color to the interiors of the book.