Showing posts with label Captain Atom. Show all posts
Showing posts with label Captain Atom. Show all posts

Monday, October 24, 2011

Weekly Comics: October 19, 2011

Batman #2 (DC) - I love how deeply engrained Scott Snyder's Batman is in the history of Gotham City, its legends and the ancestors of the characters who define its present. The opening of this issue, with its emphasis on Wayne Tower, recalls the Snyder-overseen miniseries Gates of Gotham, which explored the secrets behind the construction of that tower. Snyder is signalling that the past is once again going to reach forward into the present. This issue also explores another of Snyder's running themes in his Batman work: the ways in which the city of Gotham shapes those who live in it, and vice versa. His Detective Comics run, with Dick Grayson as Batman, focused on Dick's fears that Gotham would transform him, would unleash the darkness that so often threatens to consume Bruce Wayne. But as in that series, Snyder's new Batman seems to be confirming that things mostly work in the other direction: each man sees his own Gotham, shaped or warped by his own experiences and how he's chosen to react to them.

Bruce's conversation with would-be politician Lincoln March underlines this theme. March is a man with a past similar to Bruce's, having lost his parents at a very young age; his story about his mother's heart pin is an eerie echo of Bruce's fixation on his own mother's pearls. March says that Gotham itself helped him past his trauma, giving him a sense of purpose, and in a strange way this is also true for Bruce, though not in the same sense as March's idealistic political fervor. Both men see themselves as shaped by the city, changed by their traumatic pasts, but they take very different trajectories and see Gotham in very different ways. It's great how Snyder is weaving these undercurrents into his story from the very beginning, slowly developing these themes as Bruce, confident in his knowledge of Gotham and of his own relationship with the city, prepares to face yet another threat from the city's past, a threat to the city that he sees as integral to his identity as Batman. Snyder's storytelling is patient, obviously working towards a bigger arc, but not at all decompressed — this issue is well-paced with action, some displays of Batman CSI tech and detective work, and the moments that develop Snyder's big picture themes.

The Boys: Butcher Baker Candlestickmaker #4 (Dynamite) - Well, I called what was going to happen in this issue. Not that it was hard to predict. The problem with this miniseries is that it was always so obvious just where it was going to be heading, the only place it possibly could be heading. It's a familiar Garth Ennis formula, especially in this series, which revels in brutality and horrible things happening to decent people. So when the future leader of the Boys, Billy Butcher, met a beautiful redhead and married her, the only question was in what horrible and grotesque way the Homelander was going to kill her so that Butcher could be pushed onto the unceasing quest for vengeance that drives him over in the main series. That question has now been answered, and the final pages of this book, as drawn by Darick Robertson, are appropriately harrowing and horrifying — suffice it to say that Ennis' warped imagination has concocted some really nasty images here, images that owe a bit to Alan Moore's Miracleman and offer up a grisly, cynical twist on one of the pivotal events of that series. But there are no surprises here, and there's no real depth to Ennis' revelation of Butcher's back story. It was always obvious from the main series that superheroes — and specifically the Homelander — had been responsible for something awful in Butcher's past, that they'd probably killed someone he loved. Now that the details have been revealed, it doesn't really change his character very much, or reveal much about him that wasn't already apparent. It's just another opportunity for Ennis to wallow in the terrible things that superpowered beings do in this series, another opportunity to show that people with real power almost invariably use it to hurt, use and screw over others. The political applications of that idea are made especially clear in this issue's discussions about Thatcherite England, but even so this whole miniseries just feels so redunant and unnecessary.

Captain Atom #2 (DC) - This is just a really cool-looking terrible comic. The linework of penciller Freddie Williams II isn't anything special; it's mostly pretty minimal and crude, and when it isn't there are some ugly, distorted faces on the pages where Williams lays down the ink thicker. Colorist Jose Villarrubia does most of the heavy lifting here, giving the series' title character a pale blue sheen that makes him stand out boldly from the world around him. It's very striking, especially on the pages where the atomic hero is overwhelmed by the electronic signals of the Internet and text messages flowing through the air around him, spectral information as ghostly and colorful as the hero himself. If only it were a good comic with this kind of distinctive style, but JT Krul's writing and plotting are just boring — when they're not outright silly, as in the volcano that abruptly popped up in the middle of New York at the end of last issue, a threat that Captain Atom seems to have neutralized between issues, leaving the volcano inert but still sticking out of a Manhattan street. I wish this comic was good, because I do like looking at it, but unfortunately it has little to offer beyond its admittedly pretty colors.

Catwoman #2 (DC) - I've gotta give it to Judd Winick: he pissed off a whole lot of people by ending the gloriously sleazy first issue of this comic with a fetishy, campy Batman/Catwoman sex scene that apparently offended everyone but me. (That's an exaggeration, but not by much.) And instead of moving on from there, he decides to open the second issue with the sex scene still in progress, giving us not only a splash page of a post-coital smiling couple but a panel of Batman adjusting his belt as he pulls his costume back into order. Never thought I'd see that. And I have to say, I'm still digging this ridiculous comic. Guillem March draws a very sexy, curvy Catwoman whose face expressively projects her playful delight in manipulating her opponents. She'll get her revenge for some dark things from her past, and she'll have a lot of fun doing it. The end of the comic goes very dark, very suddenly, but before that it's just so much fun to see Catwoman flirting with Bruce Wayne, unaware of who he is but feeling a strange attraction to him anyway, and then cleverly manipulating some rival mobsters into a shootout to get her revenge. This is pulpy stuff that very deliberately leaps across the line separating good taste from bad, and I can't help but admire it for that. It's trashy, and Winick and March undoubtedly know it, and the result is kind of a grindhouse Catwoman comic, delving into extremes of flashy sexploitation and over-the-top violence. I'm sure this comic will continue pissing people off, and I'm equally sure that it's going to be hard to look away from its garish trainwreck wildness for as long as it continues in this vein.

Green Lantern Corps #2 (DC) - After the first issue of this series, I thought I was onboard for what seemed like it was going to be some mindless cosmic action. Now I'm starting to think it's a bit too mindless after all. Not much has changed from the first issue, I admit, except that now the focus is irrevocably off characterization, so that Lanterns John Stewart, Guy Gardner and the squad of alien Lanterns they lead are all pretty generic. At least the first issue gave some character beats to the two human members of the team. The threat they're facing, which was just an unseen terror killing Lanterns last issue, has now been revealed as a bunch of generic guys in black armor, so that's a letdown too. Basically, it feels like this isn't going to be the great action series I was hoping for, and the alien Lanterns are going to continue to be mere fodder for limb-hacking and grisly deaths, and I'm not sure that there's any reason to keep reading.

Journey Into Mystery #629 (Marvel) - Since it seems like Marvel's Fear Itself event is quite simply never going to end, I guess this potentially enjoyable book is going to remain trapped in a crossover swamp for the forseeable future. Kieron Gillen's writing is a weird mix of formal prose and flippantly delivered dialogue, with the latter being much more palatable than Gillen's attempts at Asgardian portent. As usual, Loki's breezy manner is the main appeal of this comic and this character. His delivery of tossed-off battle orders — "Dark Asgard flies on engines powered by raw fear-stuff and similar... let's blow them up" — suggests his childlike enthusiasm and casual approach to prophecy and war. This is contrasted against the stiff, often awkward writing of the narrative caption boxes, which overpower the much more lively dialogue. But the real problem continues to be that Journey Into Mystery so far has just been a peripheral part of Fear Itself when it should be a fun, slightly goofy book about the adventures of kid Loki. It's a waste of this character that his showcase comic mainly summarizes events in other series (apparently Thor's dead over in Fear Itself — yeah, that'll last) and adds a little ancillary action.

Justice League #2 (DC) - Geoff Johns' flagship DC book continues to move at a deliberate pace, slowly introducing the major players and having them size each other up with pattering dialogue and the obligatory superhero-misunderstanding-fight-scenes. Last issue focused on Green Lantern and Batman, with Superman showing up at the very end, while this issue throws the Flash into the mix and moves forward with the origin of Cyborg. Johns' punchy dialogue prevents the decompressed pace from being frustrating, and it helps that it's inherently fun to see these famous heroes meeting each other for the first time, cracking jokes as they try to figure out the origin of the mother boxes that Darkseid is planting in various US cities. Jim Lee's bold art is another pleasure here, and he's at his best in depicting a fight scene between Superman and the Flash, with the speedster dancing in circles around the Kryptonian before Superman finally catches him and sends him flying with a playful flick of his finger. The layouts of fight scenes like this are simple and elegant, breaking down the action into small gestures that lead into the massive, explosive pin-up panels that are Lee's forte. When he tries for a more complex layout, as he does on a page where Green Lantern calls the Flash for help, the page starts to look crowded and cluttered, with word balloons and layered panels creating visual confusion. That's just one page, though, and the rest of the issue tends to play to Lee's strengths much more clearly, with simple, iconic depictions of fight scenes and superhero posing. The introduction of more heroes in this issue gives the impression that things are speeding up and spreading out, gathering momentum as the Justice League of the title begins to take shape. When Wonder Woman and, presumably, Aquaman show up next issue, the pacing should get even more frenetic, the action more frenzied.

Nightwing #2 (DC) - I like Dick Grayson as a character, especially since his recent stint as Batman, but I have to say, the prospect of "Nightwing solves a circus mystery" as the driving plot of this first arc is really not exciting me on any level. The same thing goes for the assassin who's stalking Dick, a generic costumed guy with claws called Saiko, which not only provides the awful pun of the cover text but allows Dick to make a similarly terrible sorta-pun inside the actual comic. This just isn't really that interesting, from the generic love interest to the weirdness of Dick inheriting a circus to the off-kilter pacing. Eddy Barrows' fight scenes are interestingly laid out — as in the first issue, he seems to be taking more than a few page design cues from JH Williams III — but his faces are really goofy looking, and the presence of two inkers suggests that this is yet another New 52 issue affected by deadline pressure.

Supergirl #2 (DC) - The very decompressed storytelling in this series is already starting to get annoying. The first issue was basically just an extended fight scene between Kara and a bunch of armored soldiers as she tries to figure out what's going on. The second issue is... basically just an extended fight between Kara and Superman as she tries to figure out what's going on. While I enjoyed the first issue well enough, Michael Green and Mike Johnson are certainly taking their time building up to anything more substantial. Here, the two Kryptonians duke it out because Kara refuses to believe that Superman is actually her cousin, mainly because in her memory he's still a baby, which raises questions about where (and when) she's actually from and how she got here. But the whole thing feels contrived because after brawling all issue, Kara abruptly decides to stop by the end, and suddenly trusts her cousin after refusing to listen to him at first. This series needs to quickly do something besides staging 20-page fight scenes, even though Mahmud Asrar is undeniably good at drawing them: his figures in motion have a nice sense of energy, and he's great at depicting the paths of destruction that the hurtling superbeings leave in their wake.

Wolverine #17 (Marvel) - Jason Aaron has been doing some fine work on Wolverine lately, quite literally sending the man with the claws to hell and bringing him back only to tear him down even further. Then, just last issue, Aaron offered up a surprisingly touching and even funny reminder that Wolverine stories can and should be about more than just suffering and killing. This issue picks up that thread and serves as a placeholder in the aftermath of Aaron's Schism miniseries, which somewhat artificially concocted an excuse for Wolverine and Cyclops to fight and split up the X-Men into two teams. Now Wolverine's preparing to restart the Xavier school, so this issue is pretty much just filler before that storyline starts in earnest over in Aaron's new Wolverine and the X-Men series. As filler, it's not bad, and Aaron's feel for humorous dialogue is especially sharp here, as Wolverine goes hunting through San Francisco's Chinatown underworld for some drug dealers who have managed to subjugate a pair of dragons. Yes, really. It's knowingly a bit goofy, especially when Wolverine's throwdown with Gorilla Man is interrupted by the meta commentary of a pair of onlookers whose banter reflects the stupidity of the superhero comic convention that every time two heroes meet, they must fight. Considering all the angst and poignancy of Aaron's recent Wolverine arcs, this kind of low-key, light-hearted issue was probably needed to provide a breather before the aftermath of Schism really starts to play out.

Wonder Woman #2 (DC) - Damn I love this comic. This issue isn't as rapidly paced as the action-packed first one, but it has the same energy and vitality. Brian Azzarello's writing is crisp and efficient: he tells Diana's origin story in just two pages and caps it off with a casually jokey exchange. He packs a lot into this issue, as Wonder Woman takes Zola — the woman carrying Zeus' latest bastard child — back to the Amazons' home. Azzarello's dialogue is crackling and sharp, very different from his usual hardboiled style but with his characteristic wit intact. Zola's conversation with Hermes is great, as she wonders which of the men she's slept with lately could have been Zeus in disguise. It's not only funny but sex-positive and non-judgmental, especially remarkable considering some of the depictions of women in other New 52 series. It helps that Cliff Chiang's cartoony, expressive faces give his characters, particularly all the women in this story, vibrant personalities. The design of the villainous Strife, Hera's daughter and apparently Diana's sister, is especially effective, appearing as a willowy, pale blue gothy figure in a shredded cocktail dress.

Wednesday, September 21, 2011

DC's New 52, Week 3 (September 21, 2011)


The third week of DC's New 52 is here now, with 12 first issues released this week. This was a pretty fun week, with a couple of titles I had low expectations for that actually surprised me. The first two weeks were largely predictable in terms of what I figured I'd like and what I guessed I wouldn't, so it was nice to get a few fun curveballs this time around.

1. Wonder Woman #1 - This was the book I was most looking forward to this week, and it does not disappoint in the least. In fact, if anything it still managed to surprise me with just how great it is. Brian Azzarello brings a gritty, horrific sensibility to this title that at first seems jarring against the bright, bold colors of Wonder Woman but actually makes perfect sense considering all the blood, betrayal and gore involved in the Greek myths that form the foundation for these characters. This first issue dispenses with the exposition-heavy approach of a lot of the other New 52 debuts, and just hurtles into the middle of what looks to be a satisfyingly bloody, imaginative epic. Artist Cliff Chiang has a cartoony, thick-lined style that makes the bloodier moments pop off the page, and there are some really great images and ideas here: best of all the mysterious figure who chops the heads off a pair of horses so that human torsos can grow out of the severed necks, creating a bloodthirsty centaur warriors. Chiang's Diana radiates red-cheeked beauty and purity, a shining icon of strength and goodness, coolly slicing through any obstacles in her way. This is exciting, energetic comics storytelling. Azzarello's writing isn't as pun-filled and pulpy as it can sometimes be, as his excesses wouldn't be a good fit here, but there's still some clever, punchy writing. In particular, there's a thread of clever caption boxes that epitomize the mix of creepy and whimsical that makes this issue so great. One of the most fun and vibrant of the new DC books so far.

2. Batman #1 - Scott Snyder is tackling Batman's name title coming off of a very strong run on the other big Batman book, Detective Comics, just before the reboot. This issue doesn't immediately hit the heights of creepy, suspenseful greatness that that 11-issue run had, but that's because like most of the other New 52 first issues, Snyder is starting slow here, taking his time to introduce the characters. To that end, the issue starts with a brawl that introduces a few heavies from the rogues' gallery, and then has Bruce Wayne attending a party with three generations of Robins in tow, where he meets a few more of Gotham's regular residents. The device that Snyder uses to introduce these characters through captions is a bit clumsy, but probably is necessary considering that the new readers that DC is aiming for here presumably aren't familiar with the fact that there has been more than one Robin, for instance. In any event, Snyder seems to be setting up another grisly mystery, and there's a lot of pleasure to be found in the details — like the fact that the Riddler, glimpsed in the middle of the introductory Arkham Asylum battle, has his hair shaved into a question mark, or the red sneakers that Bruce's son Damien wears with his tuxedo. Greg Capullo's art is quite nice, too, just gritty enough to be a good fit for Snyder's Gotham.

3. Catwoman #1 - If there was any doubt as to what this comic was going to be about from the glossy pin-up cover, the very first panel of the very first page erases that doubt: it's a closeup of Catwoman in a bra, or more accurately a closeup of her chest, since her face is mostly out of frame. And more or less remains that way during the subsequent rushed chase sequence as she puts her costume on halfway, escaping a few steps ahead of some murderous thugs coming to kill her. The pacing and framing is frenetic and suggests the chaotic movement of this ace thief gathering up her few possessions — including a carrier full of entertainingly startled-looking cats — and leaping away from danger. This is a fast-paced, garish, sexy-silly comic propelled by the bold, sexualized art of Guillem March, which has the smutty European vibe of a Milo Manara, with lots of curvy female bodies and cartoony, expressive faces. There's sex, action, blood, and only the briefest interludes for some shreds of character development before a fetishy sex scene between Catwoman and Batman that, amusingly enough, provides the issue's title: "And Most of the Costumes Stay On." It's dumb and regressive as hell, but writer Judd Winick seems to know it and wallow in it, so it winds up being weirdly charming and entertaining and self-aware.

4. Green Lantern Corps #1 - This is some good cosmic fun courtesy of writer Peter Tomasi and the art team of Fernando Pasarin and Scott Hanna. This book is built around two of Earth's Green Lanterns, Guy Gardner and John Stewart, who seem to be having as much of a problem fitting in on Earth as Hal Jordan over in Geoff Johns' main Green Lantern title. Seems to be a theme: it's tough being a Lantern when you're not in space beating up alien bad guys. This first issue establishes a mysterious and apparently very deadly threat — there's some well-done, methodically drawn gore that has a creepy horror-in-space vibe — and then sends Guy and John off to confront it, accompanied by a bunch of generic alien Lanterns. The art is better at cosmic weirdness than humanity or Earthbound drama, but that's fine since the series seems to have quickly left Earth behind anyway. This seems like a solid set-up for some bloody, enthusiastically mindless alien action.

5. Supergirl #1 - As an origin issue where Supergirl crashes to Earth and fights off some armored-up government storm troopers, this issue does a decent job of establishing the character in the midst of an extended fight scene. She's confused by her surroundings and reacts believably to what she only slowly realizes is not a dream, which gives a charge of energy and emotion to what could've been a by-the-numbers origin story. One neat meta touch: when Supergirl's super hearing kicks in, flooding her senses with random snippets of sound, she hears bits of dialogue from some of this week's other DC issues. It helps that it's all attractively drawn by Mahmud Asrar, whose art is kinetic and distinctive, with thick, strong linework. Superman shows up at the very end to tease the next issue, dressed, unfortunately, in his ridiculous-looking, unnecessarily elaborate new costume — if this is the alternative, it's too bad he's not sticking with his jeans-and-t-shirt look from Grant Morrison's Action Comics. This is a basic superhero first issue but it has some promise.

6. Captain Atom #1 - Wow. This comic has a really big disconnect between the quality of the artwork and the quality of everything else. This is one gorgeous-looking book, courtesy of artist Freddie Williams II, though in fact as much if not more credit in this case has to go to colorist Jose Villarrubia, whose bright tones and colored-pencil-like shading define the art style of this issue on equal terms with Williams' linework. This is very striking work: the titular Doc Manhattan-like hero seems to glow and radiate energy, and the high-contrast world around him is shadowy and bold, delineated by huge blocky areas of black that make the glowing blue Captain Atom stand out even more. The problem is that the writing doesn't come anywhere near this level; this isn't as bad as JT Krul's abysmal Green Arrow, but it's still really pedestrian, packed with clunky, overly wordy dialogue and awkward internal monologues. The only thing sillier than the disaster movie conceit of a volcano in Manhattan is the way that Doc, oh sorry Captain Atom actually addresses the volcano like it's a supervillain: "Okay, what do you say, hot magma? How about we cool you off — big time." Not to mention the fact that the book's best aspects, like the identity-blurring nature of the hero's powers, are largely cribbed from Alan Moore's Watchmen. This is certainly a good-looking book. It's just a shame it's not actually a good one.

7. Nightwing #1 - A lot of these New 52 first issues aren't bad so much as standard, and this one is pretty much the definition of that tendency. Dick Grayson's always a decent character, and he's got some new wrinkles now after playing Batman during Grant Morrison's Batman and Robin, but this first issue doesn't add a whole lot to that foundation. Dick fights a couple of boring supervillains and visits the circus he used to belong to before his parents were murdered. There's a bit of a hook in the late-issue line about "the fiercest killer in all of Gotham," which presumably ties in to the revelation on the last page of Scott Snyder's Batman #1, but I'm not sure it's enough to come back. The workmanlike art by Eddy Barrows and JP Mayer is OK, and some of the fight scene splash pages towards the beginning aspire to second-rate JH Williams III, but all in all this issue is just average and uninspiring.

8. Birds of Prey #1 - This one's disposable and almost instantly forgettable, as rather generic heroines Black Canary and Starling square off against a bunch of literally faceless foot soldiers. Writer Duane Swierczynski tries to spice things up by shuffling the narrative chronology, flashing back to earlier scenes to break up what would otherwise be an issue-long fight scene, but there's nothing to these characters and it's all very dull and rote. Likewise, Jesus Saiz's art is competent enough but not exactly exciting, and the colors are alternately washed-out and glossy so that things don't seem to quite fit together as part of a coherent visual world.

9. Blue Beetle #1 - This is another of those undistinguished titles about which there really isn't much to say. It's kind of the Spider-Man template, the high-schooler who suddenly gets great power, but there's not much to make this take on that familiar concept stand out. Other than all the Spanish dialects, I guess, since the characters are mostly Hispanic — which means, of course, that there has to be a gang member with a red headband. Whatever, it's all silly and slight.

10. DC Universe Presents #1 - This title is intended to be a catch-all for various characters who can't sustain their own titles — although considering some of the dodgy, pointless characters that DC did give books to, it's hard to imagine who would meet those requirements. As a matter of fact, at least for this first arc, the book will be about Deadman, who is actually a pretty interesting and unique character. Or he should be, anyway, but this is mostly just dull, despite one nice sequence in which the body-hopping Deadman leaps from one host body to the next trying to speak to an old acquaintance. The upshot of this series is that, with the right characters and the right creative teams, this could be a good vehicle for short stories and standalone arcs that wouldn't sustain an ongoing title. This first arc doesn't look like anything special, though.

11. Legion of Super-Heroes #1 - Oof, this is just lousy. This group of futuristic heroes is connected to the ones unmoored in time in the similarly bad Legion Lost, and this issue suffers the same failings as that one, only magnified. This is a HUGE cast of characters, none of whom I've ever heard of before, and it seems like there's three new characters introduced (with caption boxes listing their names and powers) on every page. It's exhausting, and it makes my eyes just glide off the page when all that seems to be happening is handing out sound bites for twenty or thirty interchangeable aliens. This would be bad no matter what, but it's especially galling since the stated mission of the New 52 is to streamline things and bring in new readers, and I can't think of any other book in this whole relaunch that's less friendly to new readers. Maybe that's unavoidable — it's hard to imagine this nonsense ever being readable, let alone good — but it's still a big failing.

12. Red Hood and the Outlaws #1 - I didn't think it was possible, but this is pretty much as dumb as Hawk and Dove. I don't know much about former Robin Jason Todd's return to life in recent years, but if the character's always been this bad he should've stayed dead. Here he seems to be a low-rent DC version of Deadpool, a mercenary who's constantly cracking wise, making jokes of a staggering level of badness. (I was actually stunned by the corniness of a certain "tanks" pun.) A whole bunch of pages are totally given over to ogling yellow-skinned alien Starfire in a bikini, making much of the fact that she has sex with pretty much anyone who comes into her orbit, which is about the extent of her characterization. And when she's not center-stage, the rest of the issue is spent ignoring the fact that there's been a reboot, choosing instead to refer extensively to the continuity and pasts of these characters in the most ambiguous and confusing way possible. Seriously, the issue ends not with the conventional "to be continued" but "to be explained," which is really not a good sign.